Teh Mine

From: Peter (BOUGHTONP) 3 May 2012 00:09
To: ANT_THOMAS 3579 of 3934
Have you had a chance to look at the Nether stuff yet? Portal still doesn't work.
From: ANT_THOMAS 3 May 2012 00:29
To: Peter (BOUGHTONP) 3580 of 3934

Oh shit, no, sorry. I will do tomorrow hopefully.

 

I opened the links at work but forgot when I got home. I'll just do it at work tomorrow.

From: Peter (BOUGHTONP) 3 May 2012 00:39
To: ANT_THOMAS 3581 of 3934
Cool. Got some stuff I want to do with lamps, which of course needs glowstone. Plus it'll be handy to make some speed potions too, which I think need netherwart.
From: JonCooper 3 May 2012 08:00
To: Peter (BOUGHTONP) 3582 of 3934
Jake and I have a portal built in the 2012 world too, so make sure you get your netherworld portal in the right place to connect back to yours
From: Peter (BOUGHTONP) 3 May 2012 13:32
To: JonCooper 3583 of 3934
I might need help with that - not done it before - it's a process of de-activating then building another then re-activating isn't it?
From: Drew (X3N0PH0N) 3 May 2012 13:53
To: Peter (BOUGHTONP) 3584 of 3934
Yeah. You take the coords from the real world, then divide by 8 in the nether.

So, make gate in real world, remember x and y. Go into nether, destroy the gate you came through and then build a gate at x/8 and y/8.

That's the simplest form, a few complicating details are:

When you make a gate, the game looks for a valid gate to link to in the other world. A valid gate is one within 128 blocks of the 'target' position (i.e. within a square with a side of 256, centred on the target). This is why gates fairly far apart in the nether will link to the same gate in the real world.

If no gate exists the game looks for a suitable spot to create one in a square with a 'radius' of 16 centred on the target location, regardless of the direction of travel.

Assuming I remembered all that correctly you basically just need the first bit, unless other nearby gates exist then it gets a bit more complex.
From: Drew (X3N0PH0N) 3 May 2012 13:59
To: Drew (X3N0PH0N) 3585 of 3934
*x and z -_-

(y should stay the same ideally)
From: Peter (BOUGHTONP) 3 May 2012 14:13
To: Drew (X3N0PH0N) 3586 of 3934
Is that 256 blocks in normal units or nether units? Pretty sure we're more than 256 blocks away in normal world, so should have independent gates if it's the former.
From: Drew (X3N0PH0N) 3 May 2012 14:19
To: Peter (BOUGHTONP) 3587 of 3934

It's 256 blocks (128 distance - the 'cube' it looks within is 256 ont he side, with you in the centre) regardless of whether you're in the nether or not.

 

i.e.:
Create a gate in the real world, game scans for a gate in the nether within a 128 block radius of derived target position (real world x/8, real world z/8) in nether.

 

Create a gate in the nether, game scans for a gate in the real world within a 128 block radius of derived target position (nether x * 8, nether z * 8) in real world.

 

So yeah, if your places in the real world are more than 128256 apart, you'll need two separate nether gates. But you could position those two nether gates as close as possible in the nether. I mean if your places are just over 128256 apart, you could have two gates in the nether virtually right next to each other.

EDITED: 3 May 2012 14:35 by X3N0PH0N
From: Peter (BOUGHTONP) 3 May 2012 14:28
To: Drew (X3N0PH0N) 3588 of 3934
So the first person in a 1024² area to visit the nether will cause any subsequent gates to link to the same nether gate, unless the /8 thing is done for each one?
EDITED: 3 May 2012 14:28 by BOUGHTONP
From: Drew (X3N0PH0N) 3 May 2012 14:37
To: Peter (BOUGHTONP) 3589 of 3934
Ummmmmmmm.

<thinks hard>

Do you mean 256^2?

Any N gates in a 256x256 plot will link to the same gate in the nether.
From: Peter (BOUGHTONP) 3 May 2012 14:42
To: Drew (X3N0PH0N) 3590 of 3934
The nether is 1:8 the scale of the real world, so 128*8=1024.

I'm confused which side the 256 applies on.

I'll just do a creative world later and test it.
From: Drew (X3N0PH0N) 3 May 2012 14:43
To: Peter (BOUGHTONP) 3591 of 3934
The 256 applies on both sides. The *8 thing only comes into it when calculating the position at which the gate should ideally exist (the target position).

Because 1 square travelled in the nether equals 8 travelled in the real world.
From: Peter (BOUGHTONP) 3 May 2012 14:53
To: Drew (X3N0PH0N) 3592 of 3934
That's what's confusing me.

If I create a gate at 0,0,0 and a nether gate is created at the same spot, then I go in nether to 255,0,0 and create another that is 255*8=2040 in normal world, so a different gate?
If in normal I create a gate at 255,0,0 then the nether target is 32,0,0 which is within 128 of the original, so doesn't create a new gate?
From: Drew (X3N0PH0N) 3 May 2012 15:00
To: Peter (BOUGHTONP) 3593 of 3934
quote:
If I create a gate at 0,0,0 and a nether gate is created at the same spot, then I go in nether to 255,0,0 and create another that is 255*8=2040 in normal world, so a different gate?


Only have to go to 129/8,0,0. But yeah, in principle that's it.


quote:
If in normal I create a gate at 255,0,0 then the nether target is 32,0,0 which is within 128 of the original, so doesn't create a new gate?


Yeah, exactly.
EDITED: 3 May 2012 15:01 by X3N0PH0N
From: Peter (BOUGHTONP) 3 May 2012 17:16
To: ALL3594 of 3934
My portal is at: -338,44,-185 so nether target would be -42,44,-23
J&J's portal is: -376,65,381 with a nether target of -47,65,48

Distance between targets in the Nether is sqrt( 5²+61² + 21² ) = 65 blocks.

Thus, they will both share the same nether-side portal by default, and we'll want to fix that. (Since the intent is not to create a fast travel system, just for us to both have places to go and harvest stuff, I presume).


The one player way involves having spare obsidian, and manually building a second portal at the appropriate location.

But if we're both on at the same time, one of us can enter the nether then deactivates the nether-side portal, and makes sure the other target space is clear, so the other person can enter their portal and it will generate a new portal, then the original can be re-ignited and both will work fine.

Right?
From: JonCooper 3 May 2012 17:25
To: Peter (BOUGHTONP) 3595 of 3934

seems about right

 

surprised our y=65 - thought it was much higher

 

[edit] it is, ours is at 107 :)

EDITED: 3 May 2012 17:29 by JONCOOPER
From: Peter (BOUGHTONP) 3 May 2012 18:18
To: JonCooper 3596 of 3934

Oh, looks like that's the dynamic map being buggy. It returns y=65 for everything.

 

Should have realised that. :'S

EDITED: 3 May 2012 18:19 by BOUGHTONP
From: ANT_THOMAS 4 May 2012 11:14
To: Peter (BOUGHTONP) 3597 of 3934

I think I've sorted the new Nether world. Can you give it a go.

 

Also, I've just logged in for the first time in ages into the normal world and my inventory is empty. Has this happened before?

From: JonCooper 4 May 2012 13:15
To: ANT_THOMAS 3598 of 3934
nether works for me now :)

I think there were some inventory glitches a while ago - didn't Lyn lose a lot of stuff fairly often?