Teh Mine

From: Linn (INDYLS)11 Apr 2012 21:04
To: ANT_THOMAS 3568 of 3934
I tried to log in a few days ago and couldn't get in. It kept saying the server was gone.
From: Peter (BOUGHTONP)16 Apr 2012 15:03
To: ANT_THOMAS 3569 of 3934
Just tried to log in with 1.2.5 and was told "outdated server".

Downgraded to 1.2.3 and got on ok.
From: ANT_THOMAS16 Apr 2012 17:20
To: Peter (BOUGHTONP) 3570 of 3934
Been busy, but I should be able to upgrade tonight.
From: Peter (BOUGHTONP)16 Apr 2012 17:48
To: ANT_THOMAS 3571 of 3934
Cool. No rush though - whenever is convenient. :)
From: ANT_THOMAS16 Apr 2012 21:15
To: ALL3572 of 3934
Updated.
From: Peter (BOUGHTONP)19 Apr 2012 14:21
To: ANT_THOMAS 3573 of 3934
I just built a nether portal in the new world, but it doesn't teleport me anywhere - just sits there with the swirling purpleness until I step out of it.

Guessing this is due to the multiverse plugin, so I looked at that site and it seems it might be because there's a netherportals sub-mod to install, and/or because a nether needs to be manually created (see "Behaviour" section).

Can you check it out when you get a chance?
From: ANT_THOMAS19 Apr 2012 14:36
To: Peter (BOUGHTONP) 3574 of 3934

I shall do. I've had a read and it seems simple enough.

 

One question. Would you like portals in the new world to go to a new nether or the original peaceful one?

From: Peter (BOUGHTONP)19 Apr 2012 14:52
To: ANT_THOMAS 3575 of 3934
Definitely a new nether. Thanks. :)
From: ANT_THOMAS19 Apr 2012 15:06
To: Peter (BOUGHTONP) 3576 of 3934
I'll get that sorted soon.
From: Peter (BOUGHTONP)19 Apr 2012 15:12
To: ANT_THOMAS 3577 of 3934
If you could also find a plugin to force other people here to come play every so often, that would be great too. :)
From: ANT_THOMAS19 Apr 2012 15:23
To: Peter (BOUGHTONP) 3578 of 3934
I'll see if there's one in the plugin repo ;-)
From: Peter (BOUGHTONP) 3 May 2012 00:09
To: ANT_THOMAS 3579 of 3934
Have you had a chance to look at the Nether stuff yet? Portal still doesn't work.
From: ANT_THOMAS 3 May 2012 00:29
To: Peter (BOUGHTONP) 3580 of 3934

Oh shit, no, sorry. I will do tomorrow hopefully.

 

I opened the links at work but forgot when I got home. I'll just do it at work tomorrow.

From: Peter (BOUGHTONP) 3 May 2012 00:39
To: ANT_THOMAS 3581 of 3934
Cool. Got some stuff I want to do with lamps, which of course needs glowstone. Plus it'll be handy to make some speed potions too, which I think need netherwart.
From: JonCooper 3 May 2012 08:00
To: Peter (BOUGHTONP) 3582 of 3934
Jake and I have a portal built in the 2012 world too, so make sure you get your netherworld portal in the right place to connect back to yours
From: Peter (BOUGHTONP) 3 May 2012 13:32
To: JonCooper 3583 of 3934
I might need help with that - not done it before - it's a process of de-activating then building another then re-activating isn't it?
From: Drew (X3N0PH0N) 3 May 2012 13:53
To: Peter (BOUGHTONP) 3584 of 3934
Yeah. You take the coords from the real world, then divide by 8 in the nether.

So, make gate in real world, remember x and y. Go into nether, destroy the gate you came through and then build a gate at x/8 and y/8.

That's the simplest form, a few complicating details are:

When you make a gate, the game looks for a valid gate to link to in the other world. A valid gate is one within 128 blocks of the 'target' position (i.e. within a square with a side of 256, centred on the target). This is why gates fairly far apart in the nether will link to the same gate in the real world.

If no gate exists the game looks for a suitable spot to create one in a square with a 'radius' of 16 centred on the target location, regardless of the direction of travel.

Assuming I remembered all that correctly you basically just need the first bit, unless other nearby gates exist then it gets a bit more complex.
From: Drew (X3N0PH0N) 3 May 2012 13:59
To: Drew (X3N0PH0N) 3585 of 3934
*x and z -_-

(y should stay the same ideally)
From: Peter (BOUGHTONP) 3 May 2012 14:13
To: Drew (X3N0PH0N) 3586 of 3934
Is that 256 blocks in normal units or nether units? Pretty sure we're more than 256 blocks away in normal world, so should have independent gates if it's the former.
From: Drew (X3N0PH0N) 3 May 2012 14:19
To: Peter (BOUGHTONP) 3587 of 3934

It's 256 blocks (128 distance - the 'cube' it looks within is 256 ont he side, with you in the centre) regardless of whether you're in the nether or not.

 

i.e.:
Create a gate in the real world, game scans for a gate in the nether within a 128 block radius of derived target position (real world x/8, real world z/8) in nether.

 

Create a gate in the nether, game scans for a gate in the real world within a 128 block radius of derived target position (nether x * 8, nether z * 8) in real world.

 

So yeah, if your places in the real world are more than 128256 apart, you'll need two separate nether gates. But you could position those two nether gates as close as possible in the nether. I mean if your places are just over 128256 apart, you could have two gates in the nether virtually right next to each other.

EDITED: 3 May 2012 14:35 by X3N0PH0N