Teh Mine

From: Peter (BOUGHTONP)22 Mar 2012 15:58
To: Mikee 3522 of 3934
Are you feeling ok?

Sit down and I'll get you a nice cup of tea.

That'll soon see you right.
From: Mikee22 Mar 2012 15:59
To: Peter (BOUGHTONP) 3523 of 3934
From: Peter (BOUGHTONP)22 Mar 2012 16:27
To: Mikee 3524 of 3934
Calm down, the tea's on the way.


(So it's a bunch of crappy mods. Boring.)
From: Peter (BOUGHTONP)22 Mar 2012 18:27
To: ALL3525 of 3934
Oh, and what happened to the people that said they would definitely/probably/maybe play on the new survival map?

I haven't seen anyone other than me on it since the day Ant set it up, which basically means the only difference compared to single player is the occasional lag.
From: Chris (CHRISSS)22 Mar 2012 18:35
To: Peter (BOUGHTONP) 3526 of 3934
I didn't know there was a new surviival map. Or maybe I did. I'm not sure. Might give it a try sometime.
From: Mikee22 Mar 2012 18:53
To: Peter (BOUGHTONP) 3527 of 3934

Crappy?!!!!!!!!!!!!!!!!!

 

Zooommg how wrong you are.

 

But really, it is pretty damn fun. I've been playing the single player version recently and some of the insane creations you can make are absolutely awesome. I think some of the more technical minecrafters on here would have a field day with some of the stuff on offer from those mods.

 

(a lot of the mods integrate nicely with each other, y'see).

From: Peter (BOUGHTONP)22 Mar 2012 19:03
To: Mikee 3528 of 3934
I didn't pay much attention - saw there were muskets and automatic tree farms and that was enough for me to discount it. :P

I'm more a fan of keeping it [relatively] simple and doing inventive things with what's there.
From: Peter (BOUGHTONP)22 Mar 2012 19:04
To: Chris (CHRISSS) 3529 of 3934
There's a command about three pages back for how to get there.
From: JonCooper22 Mar 2012 19:05
To: Peter (BOUGHTONP) 3530 of 3934
I've been on the survival map - though not much
From: Peter (BOUGHTONP)22 Mar 2012 19:06
To: Mikee 3531 of 3934
quote:
a lot of the mods integrate nicely with each other

This is not a feature, this is how things should be!

(In all things, not just MC mods.)
From: Peter (BOUGHTONP)23 Mar 2012 02:41
To: ALL3532 of 3934
1.2.4 is out with a few new things and a bunch of bugfixes, thanks to the new hires:

quote:
+ Chat history and much better chat editing
+ A few new decoration blocks
+ "Back" and "Quit" buttons to OutOfMemoryScreen
+ Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!
+ Added a "minimal" debug menu for testing with. Shift+F3 to hide the graphs.
* Made placing half blocks on existing half blocks (to make a full block) easier
* Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
* Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
* Fixed an old bug with signs clearing text while you’re editing them in SMP
* Fixed crash when logging in while there are blocks at maxheight at spawn
* Fixed TNT ghosts in multiplayer
* Fixed storage minecarts dropping enchanted items
* Fixed crashes on invalid server addresses when joining a server
* Fixed entities being uninteractable if they existed at login (Multiplayer)
* Fixed dupe exploit with paintings
* Fixed furnaces and dispensers dropping enchanted items
* Fixed the "flickering" of chat as it vanishes off the screen
* Fixed text rendering over items in the container screens
* Fixed exploit with jungle saplings (turns other saplings into jungle ones)
* Fixed launcher opening minecraft dir if the path contains a space
* Fixed an off-by-one lighting bug
* Fixed block transmuting (turning one block into another via pistons)
* Fixed placing mushrooms in daylight, where they can’t survive
* Fixed redstone lamps dropping powered block items when destroyed while on
* "save-all" (server) now works even when you have toggled "save-off"
* Fixed turning half-blocks into full-blocks while you’re standing on them
* Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
* Fixed villager texture changing clientside per profession
* Fixed falling off ledge corners while holding shift
* Fixed players falling when reconnecting to servers where they were previously flying



Although I'm not updating since I assume we need to wait at least for the server to update, if not a new Bukkit release too?
From: ANT_THOMAS23 Mar 2012 10:21
To: Peter (BOUGHTONP) 3533 of 3934
Yes we do, and yes I'll sort it. I'm sure bukkit releases should be quicker now they're more involved with Minecraft.... Aren't they?
From: Mikee23 Mar 2012 12:50
To: ALL3534 of 3934

If anyone wants to try out tekkit, I quickly stuck a version of it onto one of my small servers to see what it's like.

 

Connect to capturize.it :)

From: Drew (X3N0PH0N)23 Mar 2012 13:25
To: Mikee 3535 of 3934
It's running on a server I've been on and, while I personally fucking hated it (probably more due to a general boredom with MC than anything else (also I just tend to dislike modding games)) I agree it'd be pretty cool for people who like tinkering ( < not racist) around with mechanisms and stuff because it has fuck lots of that. I mean... nuclear reactors? Mental.
From: Oscarvarium (OZGUR)23 Mar 2012 13:50
To: ALL3536 of 3934

Went on survival and it was night time, got killed by a zombie and a skeleton. Respawned, went back, killed a creeper with the help of a skeleton and then killed said skeleton. Ran to someone's house (BP's?) waiting for light.

 

Starting during the day is definitely a critical factor in whether or not you can get anything done in survival.

From: Oscarvarium (OZGUR)23 Mar 2012 14:11
To: ALL3537 of 3934
WHY DOES THIS ALWAYS HAPPEN? :-@
From: Peter (BOUGHTONP)23 Mar 2012 15:15
To: Oscarvarium (OZGUR) 3538 of 3934

If you're still there, go into the upstairs bit and remove some mud/brick - it's only one layer thick, so you can get out before he follows.

 

Oh, and if there's anything left in the chest/furnaces, go ahead and use it - I've gone off to build a bigger place for myself.

EDITED: 23 Mar 2012 15:16 by BOUGHTONP
From: Peter (BOUGHTONP)23 Mar 2012 15:20
To: Oscarvarium (OZGUR) 3539 of 3934
Also, where is the actual spawn point?

I was going to put some beds around it for exactly that reason, but I couldn't remember where it was.
From: Oscarvarium (OZGUR)23 Mar 2012 15:29
To: Peter (BOUGHTONP) 3540 of 3934
That wasn't in your place, that was my own little hole in the side of the hill. After taking that screenshot I accidentally opened the door and let it in, but I managed to avoid the explosion and he actually renovated the place quite nicely, a win all round I think.
From: Oscarvarium (OZGUR)23 Mar 2012 16:10
To: Peter (BOUGHTONP) 3541 of 3934

The spawn is in the middle of a little ring of torches not far from your house. I accidentally destroyed a few of them while fighting off a zombie and couldn't replace them due to weird glitchy lagging. :-/

 

It would be good to make some kind of one-way safe house at the spawn, something that's safe to spawn into but that you can't run back to one you leave it.