Teh Mine

From: JonCooper 7 Mar 2012 23:09
To: Peter (BOUGHTONP) 3512 of 3934
you're right, someone turned the rocks into a dolphin!
From: ANT_THOMAS 7 Mar 2012 23:15
To: Peter (BOUGHTONP) 3513 of 3934
Since the server is actually a laptop it means it already has a battery backup :)
From: patch 8 Mar 2012 00:27
To: JonCooper 3514 of 3934
That was Kev. He had an aesthetic problem with the bare patch of rocks that I'd left.
From: JonCooper 9 Mar 2012 11:21
To: ANT_THOMAS 3515 of 3934
is there something up with the dynamic map?
on both worlds the 'spawn' point as shown is not where I believe it is
also, what's up with the orientation?
From: ANT_THOMAS 9 Mar 2012 11:43
To: JonCooper 3516 of 3934

Orientation - no idea, it seems the world or the map has rotated.

 

Spawn - not sure either, I'll look into that since it's in the black on 2012.

From: ANT_THOMAS 9 Mar 2012 11:58
To: ALL3517 of 3934
Do we want separate inventories per "World" and "2012"?
From: ANT_THOMAS 9 Mar 2012 12:16
To: ALL3518 of 3934
Whatever world you die in you now respawn in that world.
From: JonCooper 9 Mar 2012 13:39
To: ANT_THOMAS 3519 of 3934
personally I think separate inventories, cos otherwise it's too easy to flip home and get something
From: ANT_THOMAS 9 Mar 2012 13:41
To: JonCooper 3520 of 3934

I thought that too and I think BP mentioned it up there somewhere.

 

Certainly possible, the multiverse plugin has an inventory addon I can sort.

 

Also, the Spawn point issue is due to Dynmap taking the spawn point location from the server itself but the place you actually spawn to is defined by multiverse. Dynmap can't read from multiverse. Not sure why they're vastly different though. One work around is to move the Spawn labels from dynmap.

From: Mikee22 Mar 2012 14:48
To: ALL3521 of 3934
Tekkit tekkit tekkit tekkit tekkit!
From: Peter (BOUGHTONP)22 Mar 2012 15:58
To: Mikee 3522 of 3934
Are you feeling ok?

Sit down and I'll get you a nice cup of tea.

That'll soon see you right.
From: Mikee22 Mar 2012 15:59
To: Peter (BOUGHTONP) 3523 of 3934
From: Peter (BOUGHTONP)22 Mar 2012 16:27
To: Mikee 3524 of 3934
Calm down, the tea's on the way.


(So it's a bunch of crappy mods. Boring.)
From: Peter (BOUGHTONP)22 Mar 2012 18:27
To: ALL3525 of 3934
Oh, and what happened to the people that said they would definitely/probably/maybe play on the new survival map?

I haven't seen anyone other than me on it since the day Ant set it up, which basically means the only difference compared to single player is the occasional lag.
From: Chris (CHRISSS)22 Mar 2012 18:35
To: Peter (BOUGHTONP) 3526 of 3934
I didn't know there was a new surviival map. Or maybe I did. I'm not sure. Might give it a try sometime.
From: Mikee22 Mar 2012 18:53
To: Peter (BOUGHTONP) 3527 of 3934

Crappy?!!!!!!!!!!!!!!!!!

 

Zooommg how wrong you are.

 

But really, it is pretty damn fun. I've been playing the single player version recently and some of the insane creations you can make are absolutely awesome. I think some of the more technical minecrafters on here would have a field day with some of the stuff on offer from those mods.

 

(a lot of the mods integrate nicely with each other, y'see).

From: Peter (BOUGHTONP)22 Mar 2012 19:03
To: Mikee 3528 of 3934
I didn't pay much attention - saw there were muskets and automatic tree farms and that was enough for me to discount it. :P

I'm more a fan of keeping it [relatively] simple and doing inventive things with what's there.
From: Peter (BOUGHTONP)22 Mar 2012 19:04
To: Chris (CHRISSS) 3529 of 3934
There's a command about three pages back for how to get there.
From: JonCooper22 Mar 2012 19:05
To: Peter (BOUGHTONP) 3530 of 3934
I've been on the survival map - though not much
From: Peter (BOUGHTONP)22 Mar 2012 19:06
To: Mikee 3531 of 3934
quote:
a lot of the mods integrate nicely with each other

This is not a feature, this is how things should be!

(In all things, not just MC mods.)