Teh Mine

From: Peter (BOUGHTONP) 7 Mar 2012 19:57
To: ANT_THOMAS 3498 of 3934
Will that affect the server itself, or just mean the map is unavailable until done?
From: ANT_THOMAS 7 Mar 2012 20:12
To: Peter (BOUGHTONP) 3499 of 3934
Might slow things down since it's rendering but sure it's still accessible. Oh, need to turn on mobs.
From: Peter (BOUGHTONP) 7 Mar 2012 20:37
To: ANT_THOMAS 3500 of 3934
"C:\Program Files\Java\jre6\bin\java.exe" -Xmx1025M -Xms512M -cp "C:\Games\Minecraft\MinecraftLauncher.jar" net.minecraft.LauncherFrame


That's the target for my shortcut - obviously update paths as appropriate, and increase memory values if you feel like it.
From: ANT_THOMAS 7 Mar 2012 20:55
To: Peter (BOUGHTONP) 3501 of 3934

Right, try
/mv tp 2012

 

Hopefully sorted permissions

From: graphitone 7 Mar 2012 21:52
To: ALL3502 of 3934

I like the look of the new map - it's got a better colour palette.

 

Not sure why it's all rotated round though.

 

I'll have to get my bearings again.

From: ANT_THOMAS 7 Mar 2012 21:54
To: graphitone 3503 of 3934
Yeah, I noticed that, yet North is still top. Very odd. Maybe it's something more Minecraft related that North has changed.
From: graphitone 7 Mar 2012 22:02
To: ANT_THOMAS 3504 of 3934

I like that you can see trees on the map with something approaching clarity.

 

Is everyone else seeing the snow-like stuff around the citadel/colloseum area on the map?

 

Is that actually there, or just a glitch?

 

Can't be arsed trekking all that way from where I spawned. :-$

From: ANT_THOMAS 7 Mar 2012 22:04
To: graphitone 3505 of 3934
The map can actually be a higher res too, not sure if it would all need rerendering again though. Currently on the default low.
From: graphitone 7 Mar 2012 22:21
To: ANT_THOMAS 3506 of 3934
It's fine as it is - shows enough detail to figure out what things are.
From: Peter (BOUGHTONP) 7 Mar 2012 22:51
To: ANT_THOMAS 3507 of 3934

Where'd it go? :S

 


Oh, it's back now.

 

</impatient>

EDITED: 7 Mar 2012 22:52 by BOUGHTONP
From: ANT_THOMAS 7 Mar 2012 22:57
To: Peter (BOUGHTONP) 3508 of 3934
Sorry about that. The electric tripped out.
From: JonCooper 7 Mar 2012 23:02
To: graphitone 3509 of 3934
I think that is real, a whole bunch of rocks patch dug out
From: Peter (BOUGHTONP) 7 Mar 2012 23:03
To: ANT_THOMAS 3510 of 3934
Oh good, not a server crash then. :)
From: Peter (BOUGHTONP) 7 Mar 2012 23:06
To: JonCooper 3511 of 3934
It doesn't look like rocks dug out, and it covers the roof of the citadel too? :/


I'm guessing that with the new biomes that area is now a snowy area.
From: JonCooper 7 Mar 2012 23:09
To: Peter (BOUGHTONP) 3512 of 3934
you're right, someone turned the rocks into a dolphin!
From: ANT_THOMAS 7 Mar 2012 23:15
To: Peter (BOUGHTONP) 3513 of 3934
Since the server is actually a laptop it means it already has a battery backup :)
From: patch 8 Mar 2012 00:27
To: JonCooper 3514 of 3934
That was Kev. He had an aesthetic problem with the bare patch of rocks that I'd left.
From: JonCooper 9 Mar 2012 11:21
To: ANT_THOMAS 3515 of 3934
is there something up with the dynamic map?
on both worlds the 'spawn' point as shown is not where I believe it is
also, what's up with the orientation?
From: ANT_THOMAS 9 Mar 2012 11:43
To: JonCooper 3516 of 3934

Orientation - no idea, it seems the world or the map has rotated.

 

Spawn - not sure either, I'll look into that since it's in the black on 2012.

From: ANT_THOMAS 9 Mar 2012 11:58
To: ALL3517 of 3934
Do we want separate inventories per "World" and "2012"?