Teh Mine

From: Oscarvarium (OZGUR) 7 Mar 2012 18:02
To: ANT_THOMAS 3492 of 3934
Sorry, I'm heading out right now. If you do /time night then run across some dirt/grass for a while you should find some.
From: Peter (BOUGHTONP) 7 Mar 2012 18:07
To: ANT_THOMAS 3493 of 3934
Got a bit of work to do before I can try it. :(

Does it teleport your inventory with you?
Ideally it should leave your inventory on the world it belongs to, if that's an option.
From: ANT_THOMAS 7 Mar 2012 18:28
To: Peter (BOUGHTONP) 3494 of 3934
It currently does teleport your inventory. I'll look into whether you can prevent that. I can also turn on mobs and per world it seems which sounds like what we want. I can have 2012 as being whatever we want, survival with mobs by the sounds of it.
From: Peter (BOUGHTONP) 7 Mar 2012 19:01
To: ANT_THOMAS 3495 of 3934
Yeah, all mobs on and difficulty set to either normal or hard. :)
From: ANT_THOMAS 7 Mar 2012 19:13
To: Peter (BOUGHTONP) 3496 of 3934
I shall sort that now I'm home. I'll also make sure dynmap is working right which I suspect it isn't.
From: ANT_THOMAS 7 Mar 2012 19:55
To: ALL3497 of 3934
I've ended up having to rerender the whole of dynmap, might take a while.
From: Peter (BOUGHTONP) 7 Mar 2012 19:57
To: ANT_THOMAS 3498 of 3934
Will that affect the server itself, or just mean the map is unavailable until done?
From: ANT_THOMAS 7 Mar 2012 20:12
To: Peter (BOUGHTONP) 3499 of 3934
Might slow things down since it's rendering but sure it's still accessible. Oh, need to turn on mobs.
From: Peter (BOUGHTONP) 7 Mar 2012 20:37
To: ANT_THOMAS 3500 of 3934
"C:\Program Files\Java\jre6\bin\java.exe" -Xmx1025M -Xms512M -cp "C:\Games\Minecraft\MinecraftLauncher.jar" net.minecraft.LauncherFrame


That's the target for my shortcut - obviously update paths as appropriate, and increase memory values if you feel like it.
From: ANT_THOMAS 7 Mar 2012 20:55
To: Peter (BOUGHTONP) 3501 of 3934

Right, try
/mv tp 2012

 

Hopefully sorted permissions

From: graphitone 7 Mar 2012 21:52
To: ALL3502 of 3934

I like the look of the new map - it's got a better colour palette.

 

Not sure why it's all rotated round though.

 

I'll have to get my bearings again.

From: ANT_THOMAS 7 Mar 2012 21:54
To: graphitone 3503 of 3934
Yeah, I noticed that, yet North is still top. Very odd. Maybe it's something more Minecraft related that North has changed.
From: graphitone 7 Mar 2012 22:02
To: ANT_THOMAS 3504 of 3934

I like that you can see trees on the map with something approaching clarity.

 

Is everyone else seeing the snow-like stuff around the citadel/colloseum area on the map?

 

Is that actually there, or just a glitch?

 

Can't be arsed trekking all that way from where I spawned. :-$

From: ANT_THOMAS 7 Mar 2012 22:04
To: graphitone 3505 of 3934
The map can actually be a higher res too, not sure if it would all need rerendering again though. Currently on the default low.
From: graphitone 7 Mar 2012 22:21
To: ANT_THOMAS 3506 of 3934
It's fine as it is - shows enough detail to figure out what things are.
From: Peter (BOUGHTONP) 7 Mar 2012 22:51
To: ANT_THOMAS 3507 of 3934

Where'd it go? :S

 


Oh, it's back now.

 

</impatient>

EDITED: 7 Mar 2012 22:52 by BOUGHTONP
From: ANT_THOMAS 7 Mar 2012 22:57
To: Peter (BOUGHTONP) 3508 of 3934
Sorry about that. The electric tripped out.
From: JonCooper 7 Mar 2012 23:02
To: graphitone 3509 of 3934
I think that is real, a whole bunch of rocks patch dug out
From: Peter (BOUGHTONP) 7 Mar 2012 23:03
To: ANT_THOMAS 3510 of 3934
Oh good, not a server crash then. :)
From: Peter (BOUGHTONP) 7 Mar 2012 23:06
To: JonCooper 3511 of 3934
It doesn't look like rocks dug out, and it covers the roof of the citadel too? :/


I'm guessing that with the new biomes that area is now a snowy area.