Teh Mine

From: JonCooper19 Dec 2011 19:00
To: ANT_THOMAS 3403 of 3934
allows you to 'jump' to where ever your crosshairs are pointing at, very usefull for getting up and down domes

and I thought I saw you use it once, unless you just jumped and hoped for the best
From: ANT_THOMAS19 Dec 2011 19:07
To: JonCooper 3404 of 3934
I don't think I've ever used it but I see it a lot in the logs from you. I'll see what I can do to enable it again.
From: ANT_THOMAS19 Dec 2011 19:15
To: JonCooper 3405 of 3934
Give it a try.
From: JonCooper19 Dec 2011 20:01
To: ANT_THOMAS 3406 of 3934
cheers :)


(dome building is hard without it)
From: JonCooper19 Dec 2011 21:45
To: ANT_THOMAS 3407 of 3934
ah... still a bit short on height
From: ANT_THOMAS19 Dec 2011 22:18
To: JonCooper 3408 of 3934
So no increase? Something I as ever need to look into.
From: JonCooper16 Jan 2012 17:23
To: ANT_THOMAS 3409 of 3934
there was no increase in height over my dome, I think cos the chunk is pre-existing maybe?


anyhow - server is out of date now :(
From: ANT_THOMAS16 Jan 2012 17:29
To: JonCooper 3410 of 3934

I had a look and I couldn't see any easy/reasonable way to do it. I'll try and see what I can do again.

 

And I'll get it updated!

From: JonCooper19 Jan 2012 17:19
To: ANT_THOMAS 3411 of 3934
since no-one else seems to be playing now, would it be easier / simpler for you if I could have a copy of the world and just continue off-line?
From: ANT_THOMAS19 Jan 2012 18:09
To: JonCooper 3412 of 3934

I haven't upgraded yet. Been busy. I'll try and sort it tonight.

 

Then we'll see if anyone else starts playing (probably not) and I'll try and sort it out.

From: Drew (X3N0PH0N)19 Jan 2012 18:12
To: ANT_THOMAS 3413 of 3934
I gave it a play the other day to see what 1.1 is like. And... well, it has apples. Well done Notch. Good work.
From: Peter (BOUGHTONP)19 Jan 2012 18:40
To: Drew (X3N0PH0N) 3414 of 3934

It's not Notch, it's Jeb now, and he also fixed the naked sheep thing.

 

To be fair, I suspect there may have been a fair bit of cleaning up stuff rushed to get 1.0 ready he had to do, so I'll be waiting until 1.2 before deciding if he's making it better.

 

So far that's got climbable vines, a jungle biome, and new AI for zombies and wolves - not tried them out but feeling optimistic.

 

Of course, I'm not letting myself play at the moment because I'm trying to focus on getting stuff done, but hopefully I'll have the bulk of that out of the way by the time 1.2 is finished.

EDITED: 19 Jan 2012 18:40 by BOUGHTONP
From: Drew (X3N0PH0N)19 Jan 2012 18:48
To: Peter (BOUGHTONP) 3415 of 3934
Aye I know, Notch is still responsible though.

But yeah, it's too little. It would be so fucking easy to keep this game interesting. I mean it lends itself to it - just add more block types, more things to find and discover and make - i.e. make what's good about the game better and keep it fresh for long time players.

But no, they insist on adding peripheral shit which is nothing to do with what makes the game good. And little of it.

They don't seem to understand what their game is. I am increasingly thinking that Notch was just an idiot who got lucky.
From: Peter (BOUGHTONP)19 Jan 2012 18:53
To: Drew (X3N0PH0N) 3416 of 3934
quote:
I am increasingly thinking that Notch was just an idiot who got lucky.

I've been saying that from pretty much the start!

Why don't you listen to me!? :(
From: Drew (X3N0PH0N)19 Jan 2012 19:19
To: Peter (BOUGHTONP) 3417 of 3934
I am sorry! You were right all along!
From: JonCooper19 Jan 2012 20:09
To: Drew (X3N0PH0N) 3418 of 3934
I am increasingly thinking that Notch was just an idiot who got lucky.


me x3

I think he was a bit shocked at how popular it became, doesn't really know why and doesn't really know what to do with it now.

I too would be happier with more variation on the existing stuff, couldn't give a crap about potions, magic & feckin dragons.
From: ANT_THOMAS19 Jan 2012 20:16
To: JonCooper 3419 of 3934
It feels like it's turning into more of a fantasy style game. Not quite an MMORPG but certainly in a direction I don't like.
From: Peter (BOUGHTONP)19 Jan 2012 20:27
To: JonCooper 3420 of 3934
Go bug Jeb to finish the modding API.

Soon as that's public there's bound to be heaps of people clamouring to build a mod that removes potions/etc and expands things in a more natural direction.
From: Drew (X3N0PH0N)19 Jan 2012 20:31
To: JonCooper 3421 of 3934
Aye, exactly how I feel.

You tried Terraria?

I played it a while back expecting minecraft in 2d, which is absolutely isn't. It shares superficial similarities but its emphasis is wholly different.

But I played it again more recently, being a bit more patient. and it's pretty awesome. It has far more depth than minecraft - there's a reason to keep exploring, you can find artifacts and stuff which helps you progress and you can trade and materials keep being useful (I mean in minecraft it goes stone > iron > diamond and then nothing. And you can get to diamond in like an hour of play without breaking a sweat).

You can build in Terraria (in fact, you have to - your house serves a purpose (multiple purposes actually) unlike Minecraft). But building is not the point - it's not got that feeling of taking on immense building projects you get in Minecraft.

It's more about developing your character by getting better gear. Which necessitates exploration and so on. If you fancy it all, give it a pop!

(Has host & play multiplayer built in (works when pirated, too))
From: Drew (X3N0PH0N)19 Jan 2012 20:32
To: Peter (BOUGHTONP) 3422 of 3934
Mods is a separate thing though. I don't think modding a game to be what you want it to be is the same as playing a well-rounded, cohesive, balanced thing. Also we'd all disagree as to what mods to use.