Teh Mine

From: Peter (BOUGHTONP)18 Dec 2011 19:05
To: JonCooper 3373 of 3934
Hence my new map + survival mode thoughts - would make things exciting again.
From: Radio18 Dec 2011 19:14
To: JonCooper 3374 of 3934
Yeah, I haven't played for a while, and haven't got the same drive to experiment. Maybe as and when something new for crafting comes out.
From: ANT_THOMAS18 Dec 2011 19:15
To: Peter (BOUGHTONP) 3375 of 3934

New map is a reasonable idea. I'll see if I can have multiworlds so the old map still exists.

 

Also, mobs, aren't they supposed to slow down the server significantly?

From: Peter (BOUGHTONP)18 Dec 2011 19:35
To: ANT_THOMAS 3376 of 3934

It used to be mobs in general slowing things down, then that was fixed but only animals were turned on because of wimpy people who are all off playing Skyrim now.

 

And yeah, multiworlds would be handy for people wanting to look at the old stuff.

EDITED: 18 Dec 2011 19:36 by BOUGHTONP
From: Peter (BOUGHTONP)18 Dec 2011 21:35
To: ANT_THOMAS 3377 of 3934
Found the EpizZones plugin which allows zone-based mob spawning (and a bunch of other stuff).

So if there are any scaredy-cats still wanting to play we can have a safe "civilized" area, but still have monsters enabled in general so the game is more interesting.

Also provides a list of multi-world plugins, meaning we could provide in-game switching between the existing map and a new one - although that implies the ability to carry inventory, and personally I'd prefer a completely fresh map, without any imported goods. :P
EDITED: 18 Dec 2011 21:36 by BOUGHTONP
From: graphitone18 Dec 2011 22:31
To: ANT_THOMAS 3378 of 3934

Thanks for upgrading the server - Is it possible to turn the need to eat off?

 

It's fecking annoying when you're trying to concentrate on building.

 

Peter - would you want this option on for the adventuring side o' the game?

 

I don't like it - the need to eat in games takes up the time I could be eating in real life. :C

From: Peter (BOUGHTONP)18 Dec 2011 23:08
To: graphitone 3379 of 3934
Well I probably wouldn't complain if it was turned off (either globally or selectively), but I wouldn't vote in favour of doing so either.

I was initially opposed to the idea, but the way it's been implemented isn't actually that bad; makes it more of a challenge than a chore.

You don't actually need to eat - it stops you auto-regenerating, but if you completely starve yourself, you will simply go down to half health and ... that it's - it doesn't (afaik) affect you in any other way.
So if you're concentrating on building, you can just ignore it, and it doesn't really matter (unless you like regularly jumping off things and hurting yourself).

Creating a wheat farm to effectively get an endless supply of bread isn't a big deal, and food stacks in your inventory now so it's easy to carry a bunch around.
From: Peter (BOUGHTONP)18 Dec 2011 23:10
To: graphitone 3380 of 3934
Also, if the old map stays active, perhaps it could be turned into a full creative world, if there are people that want that?

(So long as any link between the two prevents transferring of inventories.)
From: Oscarvarium (OZGUR)19 Dec 2011 00:08
To: ANT_THOMAS 3381 of 3934

Can silvester3 be added to the whitelist? I won't say plx this time Peter. :P

 

I like the current setup (no mobs but not full creative) but adding mobs would be okay, as long as they were scaled back a bit somehow. I find it irritating to get up after one night on survival mode and find half a dozen creepers still wandering around. :( I've heard of servers where they play with no explosions, making creepers pretty much harmless but not mitigating the danger of other mobs, plus explosions destroy stuff you've made and that sucks.

 

As for a new map, I wouldn't be against it but I haven't actually built much of any size so I'd rather leave any decision to people people who've made stuff like the citadel. It would help fix the weird cutoffs between terrain generated in the old and new engines though. If the old map can be maintained alongside a new one that would be ideal.

From: Peter (BOUGHTONP)19 Dec 2011 00:53
To: Oscarvarium (OZGUR) 3382 of 3934
I'm going to get a tad pedantic for a moment:
The current setup has mobs, because "mob" means "mobile" - i.e. any moving creature (or "NPC" then).

What it doesn't have are hostile mobs. (Well, it has wolves, who are sheep-hostile and attack players if provoked; and it doesn't have endermen who are neutral unless looked at, but "hostile mobs" or "monsters" is sufficiently descriptive/accurate in this context - simply saying "mobs" is not.)


Nerfing the monsters is stupid - you might as well disable them entirely - a creeper explosion destroys at most 5³ blocks, so it's not a lot of effort to re-build.

But anyway, that's the point of my safe zone suggestion - to prevent hostile spawning without having to place torches everywhere. You can add explosion protection to that zone too, if you're really wimpy, and paranoid someone might lead a creeper back. :P


Even if it's not feasible to run multiple maps on the server (i.e. insufficient hardware), the old one can be archived and probably even made available as a download, so nobody has to worry about their old creations. (Would be nice if they could both be run side-by-side though, so people allergic to monsters can use the old one :P)
EDITED: 19 Dec 2011 00:55 by BOUGHTONP
From: Oscarvarium (OZGUR)19 Dec 2011 01:19
To: Peter (BOUGHTONP) 3383 of 3934
I actually put "no hostile mobs" at first but thought it sounded too pedantic. :((

I actually meant scaled back in terms of numbers, not potency (except for creepers). I don't mind having mobs but I'd like some kind of distinction between inhabited/built up areas and 'the wilderness' without having to plant torches everywhere. A set safe zone wouldn't be particularly elegant since people would always be expanding beyond it.

I would like to have enemies as a way to gather resources, mainly bones, but I don't like the idea of exploring/mining and getting knocked into lava by a creeper. :<
From: Peter (BOUGHTONP)19 Dec 2011 01:31
To: Oscarvarium (OZGUR) 3384 of 3934
One extra word can never be too pedantic. :P


quote:
A set safe zone wouldn't be particularly elegant since people would always be expanding beyond it.

No, because the safe zone would be sufficiently large to avoid that, and with that plugin I found, it can be expanded in-game. (Or new zones created, for people wanting remote colonies.)


quote:
I would like to have enemies as a way to gather resources, mainly bones, but I don't like the idea of exploring/mining and getting knocked into lava by a creeper.

Wuss.
From: Oscarvarium (OZGUR)19 Dec 2011 01:51
To: Peter (BOUGHTONP) 3385 of 3934
Hey, getting killed and losing tools/diamonds/obsidian to lava is annoying enough when it's my own stupid fault, if it was entirely down to the game being a bastard I'd get /really/ pissed. :C
From: Peter (BOUGHTONP)19 Dec 2011 01:59
To: Oscarvarium (OZGUR) 3386 of 3934
You don't lose your items if you are killed - they get scattered on the ground, ready for you to go collect.

(It's only the falling in lava that destroys them normally - the solution to which is stay away from lava.)
EDITED: 19 Dec 2011 02:00 by BOUGHTONP
From: Oscarvarium (OZGUR)19 Dec 2011 02:04
To: Peter (BOUGHTONP) 3387 of 3934
I know that, but there is often valuable stuff near lava and an explosion that can destroy 5 blocks in all directions has a fairly decent chance of revealing lava if you're deep enough.
From: Peter (BOUGHTONP)19 Dec 2011 02:33
To: Oscarvarium (OZGUR) 3388 of 3934
If you're going underground to mine diamond or obsidian then PLACE TORCHES.

It's a good idea to help you find your way out anyway.
From: Peter (BOUGHTONP)19 Dec 2011 02:49
To: Oscarvarium (OZGUR) 3389 of 3934
(All of this is only an issue if it's not possible to run multiple maps on the server. If it is possible, I can have my exciting proper survival mode and you can stay with the current boring map.)
From: graphitone19 Dec 2011 10:51
To: Peter (BOUGHTONP) 3390 of 3934

Not sure which version you're playing, but currently when you're low on food you get your avatar grunting every 3 seconds as though someone's clubbing him over the head and the view skews off to one side as though someone's clubbing him over the head. :C

 

This may be down to the regeneration - you lose some health due to hunger, then goes back up again, not sure if it still does that at half health. :?

 

 

EDITED: 19 Dec 2011 10:52 by GRAPHITONE
From: Peter (BOUGHTONP)19 Dec 2011 14:41
To: graphitone 3391 of 3934
wtf are you waffling on about?

quote: minecraftwiki
When the Food Bar is at 0 points, your health will deplete at the same rate it would regenerate when at or above 90%. On Easy difficulty, the player's health stops dropping at 5 hearts
From: ANT_THOMAS19 Dec 2011 14:44
To: Peter (BOUGHTONP) 3392 of 3934
And we have a slow health mod on which recharged health or something, or slows the rate of depletion.