Reminded.
Upgrade done.
Seems to be working for whatever version is the default (1.0.0?)
:)
New map is a reasonable idea. I'll see if I can have multiworlds so the old map still exists.
Also, mobs, aren't they supposed to slow down the server significantly?
It used to be mobs in general slowing things down, then that was fixed but only animals were turned on because of wimpy people who are all off playing Skyrim now.
And yeah, multiworlds would be handy for people wanting to look at the old stuff.
Thanks for upgrading the server - Is it possible to turn the need to eat off?
It's fecking annoying when you're trying to concentrate on building.
Peter - would you want this option on for the adventuring side o' the game?
I don't like it - the need to eat in games takes up the time I could be eating in real life. :C
Can silvester3 be added to the whitelist? I won't say plx this time Peter. :P
I like the current setup (no mobs but not full creative) but adding mobs would be okay, as long as they were scaled back a bit somehow. I find it irritating to get up after one night on survival mode and find half a dozen creepers still wandering around. :( I've heard of servers where they play with no explosions, making creepers pretty much harmless but not mitigating the danger of other mobs, plus explosions destroy stuff you've made and that sucks.
As for a new map, I wouldn't be against it but I haven't actually built much of any size so I'd rather leave any decision to people people who've made stuff like the citadel. It would help fix the weird cutoffs between terrain generated in the old and new engines though. If the old map can be maintained alongside a new one that would be ideal.