Teh Mine

From: Peter (BOUGHTONP)15 Sep 2011 00:17
To: Chris (CHRISSS) 3204 of 3934
Yep.

Well, no. It doesn't need to, strictly speaking, but I think because the server has a whitelist and due to the way it has been implemented means that's what it does.

Used to have this problem on a regular basis before (like every Friday evening), but now it's only really around new releases when there's a lot of simultaneous connections.
From: Chris (CHRISSS)15 Sep 2011 00:45
To: Peter (BOUGHTONP) 3205 of 3934
Right. I had assumed when people said they were having the 503 error it was when logging in on the first screen, nit the server connecting bit. Obviously lots of people trying minexrsft with 1.8 now released.
From: Drew (X3N0PH0N)15 Sep 2011 00:54
To: ALL3206 of 3934
Given it a more substantial go now and... yeah, underwhelming as all fuck.

What this game needs most is: more block types/processes/stuff to make.
From: ANT_THOMAS15 Sep 2011 01:30
To: Drew (X3N0PH0N) 3207 of 3934
Yeah lots more interesting things to craft would be good. Things like the pistons were a nice addition and fairly interesting.
From: Oscarvarium (OZGUR)15 Sep 2011 01:33
To: Drew (X3N0PH0N) 3208 of 3934
I really like 1.8's terrain generation (although I can't find any fucking snow). The ravines and mountains and rivers all make it even more lovely than it already was. The combat change and stuff are all quite cool too but unfortunately catering to a different type of player than the peaceful hippies of Teh. :(
From: Peter (BOUGHTONP)15 Sep 2011 01:36
To: ANT_THOMAS 3209 of 3934
Should make a special chest (8 wood + 1 redstone) inside which you can layout redstone circuits, and then if you place the chest on a workbench and combine it with sticky stuff and whatever then it produces a custom circuit-in-a-box, so people can condense all those stupidly large circuits into a few squares, and thus enable some insane sorts of contraptions to be made from the results.
From: Drew (X3N0PH0N)15 Sep 2011 01:36
To: Peter (BOUGHTONP) 3210 of 3934
Aye, I've said that many many times.
From: Peter (BOUGHTONP)15 Sep 2011 01:46
To: Drew (X3N0PH0N) 3211 of 3934
Say it louder and towards Sweden so Notch hears and does something about it.
From: af (CAER)15 Sep 2011 09:46
To: Peter (BOUGHTONP) 3212 of 3934
Yes, integrated circuits! (dance)

And maybe some means of having wires go vertically more than 1 block.
From: Radio15 Sep 2011 18:42
To: ALL3213 of 3934
And some way of rotating blocks - having a redstone powered windmill or roundabout would open up all sorts of possibilities.
From: graphitone15 Sep 2011 20:41
To: Radio 3214 of 3934
On a similar theme, some sort of gears system would be grand.
From: af (CAER)16 Sep 2011 09:43
To: Radio 3215 of 3934
I was thinking along similar lines recently - with rotating blocks, and some way to make the rotate at a given speed, all sorts of mechanical things could be made!

The main issue I can see is that, well, everything's a cube, and I'm guessing it'd take a fairly substantial rewrite of the basic game engine to allow for rotation.

Alternatively, like graphitone said, some sort of gears system might work if the gears were entirely contained within blocks. Hmm....
From: graphitone16 Sep 2011 12:07
To: af (CAER) 3216 of 3934

Aye, gears in a blocky square world :-S .

 

I like the idea of containing them in blocks - maybe something like the redstone circuit shrinker mentioned a couple of posts back - you get your gears worked out in a configuration, stick/map the whole assembly in a storage box which outputs it into a single block.

From: af (CAER)16 Sep 2011 14:24
To: graphitone 3217 of 3934
Aye, summat like that. Then again, what would you actually do with a machine-in-a-box? If it can't affect other blocks, what's the point?
From: graphitone16 Sep 2011 15:50
To: af (CAER) 3218 of 3934

Stick an axle through it and have a motorised unicycle.

 

Better than travelling on a pig. :-Y

 

Seriously though, it could have an output side or axle that turns or oscillates side to side. But maybe that's too far from the Minecraft idiom.

From: Radio16 Sep 2011 16:21
To: af (CAER) 3219 of 3934
I saw it in a youtube video once, I assume someone used a mod, but then that's how pistons started, so it's definitely feasible.
From: af (CAER)16 Sep 2011 16:47
To: Radio 3220 of 3934
Aye but pistons only move in straight lines, which is much more readily compatible with a cube world.

I mean, what happens next here?

EDITED: 16 Sep 2011 16:47 by CAER
From: Peter (BOUGHTONP)16 Sep 2011 17:14
To: af (CAER) 3221 of 3934
The rotating thing stops. Maybe it bounces.

Where's the ambiguity?

Mobs already move in more directions than the three fixes axes.

Collision detection would probably need updating if it's possible to walk between two 45 degree sections, and perhaps things like lighting and water flow would be affected, but I wouldn't see it as a hugely disruptive/unimplementable change.
From: JonCooper16 Sep 2011 23:02
To: ALL3222 of 3934
aarrgghh ... why is it /always/ dark on single player :(
From: JonCooper18 Sep 2011 09:51
To: ALL3223 of 3934
:'-(