Teh Mine

From: JonCooper14 Sep 2011 22:38
To: ANT_THOMAS 3197 of 3934
no worries, it'll all come right in a day or two (possibly ;-) )
From: Drew (X3N0PH0N)14 Sep 2011 22:40
To: JonCooper 3198 of 3934
I had a quick poke around in 1.8 and... it's underwhelming. What do y'all think?
From: JonCooper14 Sep 2011 22:55
To: Drew (X3N0PH0N) 3199 of 3934
not that impressed either

Jake has been killing endermen for their pearls all evening, water hurts them so he chucks a bucket of water on the floor, stand in the middle and makes them come to him - not a scary as billed :(
From: Drew (X3N0PH0N)14 Sep 2011 22:57
To: JonCooper 3200 of 3934
Hahaha, I like endermen just because they're like... built-in mild griefers. And that's cool. Shame they're not on peaceful (being essentially non-hostile) because non-peaceful bores me.
From: Chris (CHRISSS)14 Sep 2011 23:54
To: JonCooper 3201 of 3934
I also updated without thinking about it but using Ant's bin folder asks me again if I want to update which I said no to. I can't connect to the server though, says something like Internal client error: javaexceptionblah, 503, etc.
From: Peter (BOUGHTONP)14 Sep 2011 23:57
To: Chris (CHRISSS) 3202 of 3934
503 is what the dodgily written website returns when it's overloaded with people trying to log in.
From: Chris (CHRISSS)15 Sep 2011 00:12
To: Peter (BOUGHTONP) 3203 of 3934
So even if I've logged in on the main screen it still needs to connect to the minecraft server when connecting to teh server?
From: Peter (BOUGHTONP)15 Sep 2011 00:17
To: Chris (CHRISSS) 3204 of 3934
Yep.

Well, no. It doesn't need to, strictly speaking, but I think because the server has a whitelist and due to the way it has been implemented means that's what it does.

Used to have this problem on a regular basis before (like every Friday evening), but now it's only really around new releases when there's a lot of simultaneous connections.
From: Chris (CHRISSS)15 Sep 2011 00:45
To: Peter (BOUGHTONP) 3205 of 3934
Right. I had assumed when people said they were having the 503 error it was when logging in on the first screen, nit the server connecting bit. Obviously lots of people trying minexrsft with 1.8 now released.
From: Drew (X3N0PH0N)15 Sep 2011 00:54
To: ALL3206 of 3934
Given it a more substantial go now and... yeah, underwhelming as all fuck.

What this game needs most is: more block types/processes/stuff to make.
From: ANT_THOMAS15 Sep 2011 01:30
To: Drew (X3N0PH0N) 3207 of 3934
Yeah lots more interesting things to craft would be good. Things like the pistons were a nice addition and fairly interesting.
From: Oscarvarium (OZGUR)15 Sep 2011 01:33
To: Drew (X3N0PH0N) 3208 of 3934
I really like 1.8's terrain generation (although I can't find any fucking snow). The ravines and mountains and rivers all make it even more lovely than it already was. The combat change and stuff are all quite cool too but unfortunately catering to a different type of player than the peaceful hippies of Teh. :(
From: Peter (BOUGHTONP)15 Sep 2011 01:36
To: ANT_THOMAS 3209 of 3934
Should make a special chest (8 wood + 1 redstone) inside which you can layout redstone circuits, and then if you place the chest on a workbench and combine it with sticky stuff and whatever then it produces a custom circuit-in-a-box, so people can condense all those stupidly large circuits into a few squares, and thus enable some insane sorts of contraptions to be made from the results.
From: Drew (X3N0PH0N)15 Sep 2011 01:36
To: Peter (BOUGHTONP) 3210 of 3934
Aye, I've said that many many times.
From: Peter (BOUGHTONP)15 Sep 2011 01:46
To: Drew (X3N0PH0N) 3211 of 3934
Say it louder and towards Sweden so Notch hears and does something about it.
From: af (CAER)15 Sep 2011 09:46
To: Peter (BOUGHTONP) 3212 of 3934
Yes, integrated circuits! (dance)

And maybe some means of having wires go vertically more than 1 block.
From: Radio15 Sep 2011 18:42
To: ALL3213 of 3934
And some way of rotating blocks - having a redstone powered windmill or roundabout would open up all sorts of possibilities.
From: graphitone15 Sep 2011 20:41
To: Radio 3214 of 3934
On a similar theme, some sort of gears system would be grand.
From: af (CAER)16 Sep 2011 09:43
To: Radio 3215 of 3934
I was thinking along similar lines recently - with rotating blocks, and some way to make the rotate at a given speed, all sorts of mechanical things could be made!

The main issue I can see is that, well, everything's a cube, and I'm guessing it'd take a fairly substantial rewrite of the basic game engine to allow for rotation.

Alternatively, like graphitone said, some sort of gears system might work if the gears were entirely contained within blocks. Hmm....
From: graphitone16 Sep 2011 12:07
To: af (CAER) 3216 of 3934

Aye, gears in a blocky square world :-S .

 

I like the idea of containing them in blocks - maybe something like the redstone circuit shrinker mentioned a couple of posts back - you get your gears worked out in a configuration, stick/map the whole assembly in a storage box which outputs it into a single block.