Teh Mine

From: Ken (SHIELDSIT)22 Jul 2011 14:41
To: ANT_THOMAS 2358 of 3934
I did but thanks. That makes it soooo much easier.
From: graphitone22 Jul 2011 16:07
To: ALL2359 of 3934

I'm pretty sure it's already been discussed, but I don't want to have to reread this entire thread to find it - how many blocks high can you build from 'sea level' (I'm guessing the sea level's constant throughout the map).

 

Got a little project that's going to be 71 blocks high and I need to know whether I need to dig down to fit it all in!

From: graphitone22 Jul 2011 16:14
To: ALL2360 of 3934

Also - how easy is black wool or wool and black dye to come across?

 

Does anyone have any vast stocks of the stuff?

From: ANT_THOMAS22 Jul 2011 16:15
To: graphitone 2361 of 3934
I think total height from bedrock is 128 blocks (I may be wrong). Try F3 for coords or /getpos
From: graphitone22 Jul 2011 16:24
To: ANT_THOMAS 2362 of 3934
I'll do some experimenting tonight.
From: Peter (BOUGHTONP)22 Jul 2011 16:32
To: graphitone 2363 of 3934
From: ANT_THOMAS22 Jul 2011 16:34
To: Peter (BOUGHTONP) 2364 of 3934
I like.
From: Peter (BOUGHTONP)22 Jul 2011 16:36
To: ALL2365 of 3934
From: ANT_THOMAS22 Jul 2011 16:38
To: Peter (BOUGHTONP) 2366 of 3934
What's the thing with randomly generated structures or something? (I've not read anything just what's been on here)
From: Peter (BOUGHTONP)22 Jul 2011 16:38
To: ANT_THOMAS 2367 of 3934
Of course, it lies about lava, which can occur naturally at any level, and isn't guaranteed to be above bedrock.
From: ANT_THOMAS22 Jul 2011 16:40
To: Peter (BOUGHTONP) 2368 of 3934
Indeed, if you took that as gospel you'd die a lot when digging deep.
From: Peter (BOUGHTONP)22 Jul 2011 16:41
To: ANT_THOMAS 2369 of 3934
Yeah, there's going to be NPC villages, and old ruins, ravines, and lots more stuff.

No details on how any of it will affect gameplay though.





EDITED: 22 Jul 2011 16:44 by BOUGHTONP
From: af (CAER)22 Jul 2011 16:43
To: Peter (BOUGHTONP) 2370 of 3934
Isn't it just a 'maximum level' sort of thing?
From: ANT_THOMAS22 Jul 2011 16:44
To: Peter (BOUGHTONP) 2371 of 3934
Interesting, not sure if I like it. I feel things that are building-like should be user built.
From: Peter (BOUGHTONP)22 Jul 2011 16:47
To: af (CAER) 2372 of 3934
The maximum level for Lava is not 10.

As I wrote:
quote:
which can occur naturally at any level


There are plenty of surface-level lava lakes on the server, and I've encountered lava falls coming from at least 80 in single player a few times.
EDITED: 22 Jul 2011 16:47 by BOUGHTONP
From: Peter (BOUGHTONP)22 Jul 2011 16:49
To: ANT_THOMAS 2373 of 3934
Yeah, there's a lot of uncertainty about all this - especially because they're adding so many radical changes in one go.

So long as they make sure that there are distinct Creative, Survival and Adventure modes then I think people will be happy.

If they try and merge any of those three then there will be a lot of people complaining.
From: af (CAER)22 Jul 2011 17:00
To: Peter (BOUGHTONP) 2374 of 3934
Really? I don't think I've ever seen natural lava at surface level :O
From: Peter (BOUGHTONP)22 Jul 2011 17:09
To: af (CAER) 2375 of 3934
It's been possible since Alpha 1.2.6 but was "rare" back then.
From: JonCooper22 Jul 2011 18:29
To: af (CAER) 2376 of 3934
just west of my snowglobe thinger there is natural lava at the surface

I think PB's image is just intended to be a general guide, I know I've seen iron higher than 64
From: Peter (BOUGHTONP)22 Jul 2011 18:45
To: JonCooper 2377 of 3934
It's not my image!

There's two reasons though - they're not hard boundaries, but probabilities, and they've changed over time.

There's some people who have used level editors and done graphs of actual distribution. Might be interesting if anyone has done that for each release to see how things have changed.