Teh Mine

From: af (CAER)18 Jul 2011 23:47
To: Chris (CHRISSS) 2244 of 3934
Firefox has a CSS property you can use to affect the rendering of scaled images (something like image-rendering: mozOptimizeSpeed), which obviously isn't supported in Chrome. I think IE does nearest-neighbour interpolation by default. It caused me a lot of grief when making piXY :C
From: Oscarvarium (OZGUR)19 Jul 2011 00:29
To: ALL2245 of 3934
I want to connect a few places I have built/am building with railways, possibly connecting them to the network if that's possible. How is the best way to go about that, and how many of each kind of rail should I start stockpiling?
From: Peter (BOUGHTONP)19 Jul 2011 00:52
To: Oscarvarium (OZGUR) 2246 of 3934
How long of each piece of string should you start stockpiling?

It depends how far you want to go! :P

Without major hills, two powered rail per 64 normal is probably enough, but with hills then you'll need power just before the hill and I think every other piece going up it.


If you want to build it yourself, just gather as much gold and iron as you can.
six gold + one redstone + one stick = one powered rail.
six iron + one stick = sixteen normal rails.

Oh, and powered rails are only powered when they're receiving power, so you'll need redstone torches or levers to turn them on (or pressure plate rails, but I find them a bit buggy).

Of course, you can probably just ask Xen or Kev and they'll give you as many rails as you want. :)
From: ANT_THOMAS19 Jul 2011 01:06
To: Oscarvarium (OZGUR) 2247 of 3934
What PB said, and ask Kev (HardWork) he seems to be the railway expert.
From: Oscarvarium (OZGUR)19 Jul 2011 01:09
To: Peter (BOUGHTONP) 2248 of 3934

Is each large square section of the map 128 blocks? I tried to count them on the screen but my eyes started bleeding halfway through. Assuming they are, it looks like about 10 squares of land to cover, which means 1280 pieces of rail. :| I have plenty of iron so I could probably do it, this is going to be a nice big project.

 

So I should be going: Powered Rail > 32 (31?) Rail > Powered > 32 > Powered > etc? What's the best way of laying it over water, just on top of a line of blocks sticking out from the shore?

From: Peter (BOUGHTONP)19 Jul 2011 01:22
To: Oscarvarium (OZGUR) 2249 of 3934
Cripes, you went even further away than I did! :P

You'd probably be best of splitting away from the top left corner of the evil line... that's still about 1100 pieces (so 17 stacks of 64 regular rails, and about 32 pieces of powered rail)

That's 408 bars of iron and 192 bars of gold you need - more if you want to go straight to the main circuit.

(btw if you zoom out the map as far as it goes, it's one pixel to one block, which can then be shoved into an image editor for measuring things.)
From: Oscarvarium (OZGUR)19 Jul 2011 01:29
To: Peter (BOUGHTONP) 2250 of 3934
My body is ready. :-Y

I'd be interested in knowing where the places named on Xen's lovely rail map are on the dynamic map. Is Jon's Evil Base the very large circular thing, with a big ship in the bay to the east?
EDITED: 19 Jul 2011 01:29 by OZGUR
From: Peter (BOUGHTONP)19 Jul 2011 01:52
To: Oscarvarium (OZGUR) 2251 of 3934
Ok, quick and dirty, but here you go...


( the arrows point roughly at stations, not at the actual things the stations are named after, excluding the arrows that missed slightly and I couldn't be bothered to fix :P )
EDITED: 19 Jul 2011 01:55 by BOUGHTONP
Attachments:
From: Oscarvarium (OZGUR)19 Jul 2011 03:12
To: ALL2252 of 3934
I made a really long line of dirt, tomorrow I shall cover it with a layer of stone and then cover that with tracks. If you see the line on the map and follow it from east to west you can even see where I started off in the wrong direction, heading south from what is now the west end of the line.
From: Peter (BOUGHTONP)19 Jul 2011 03:23
To: ALL2253 of 3934
Every time I stare too long at any dark or blueish website, I keep thinking I'm underwater and have to go up for air.

:S
From: Mikee19 Jul 2011 09:21
To: ALL2254 of 3934

This is what I've been working on...

 

Need a lot more powered tracks for it to be 2-way, though.

Attachments:
From: af (CAER)19 Jul 2011 09:23
To: Peter (BOUGHTONP) 2255 of 3934
Hmm, my Lair isn't too far from the spawn, so maybe I'll make a rail link. It'll have to be a badass-looking one, though.
From: Mouse19 Jul 2011 09:39
To: Mikee 2256 of 3934
/Powered/ tracks? In my day we made complex perpetual motion propulsion systems and auto runaway cart removers. :Y
From: af (CAER)19 Jul 2011 09:42
To: Mouse 2257 of 3934
You can't stop the march of technology, old chap :{)
From: Mouse19 Jul 2011 09:54
To: af (CAER) 2258 of 3934
I might log on and destroy some mine cart tracks like they're looms.
EDITED: 19 Jul 2011 10:59 by MOUSE
From: ANT_THOMAS19 Jul 2011 10:48
To: Mouse 2259 of 3934
YOU WILL BE BANNED :@
From: william (WILLIAMA)19 Jul 2011 13:38
To: ALL2260 of 3934
200 to draw - 201 to take the lead
From: ANT_THOMAS19 Jul 2011 13:42
To: ALL2261 of 3934
I apologise if this upsets anyone but I have initiated a full render of the current map. This means places that have been previously explored will show on the online map even if they haven't had a torch placed.
From: Peter (BOUGHTONP)19 Jul 2011 13:46
To: ANT_THOMAS 2262 of 3934
IT UPSETS ME :@ That you didn't do it sooner. :P


Did you get anywhere with /time ?
Ken pointed out that Jon could do it, so might be admin/permissions related?
From: ANT_THOMAS19 Jul 2011 13:57
To: Peter (BOUGHTONP) 2263 of 3934

Yeah it is an admin thing but you guys already have the priv to change time, you also have the priv to change weather which is still working.

 

I've only just discovered I could do a full map render. I was trying to find out if I could have a smaller/further out zoom level to give a larger view of the map.