Teh Mine

From: Peter (BOUGHTONP)18 Jul 2011 16:51
To: Oscarvarium (OZGUR) 2223 of 3934
Both of you post screenshots!!!
From: Oscarvarium (OZGUR)18 Jul 2011 17:36
To: Peter (BOUGHTONP) 2224 of 3934
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From: Drew (X3N0PH0N)18 Jul 2011 17:59
To: Oscarvarium (OZGUR) 2225 of 3934
The 'shaded' areas seem to be happening since Ant updated the plugins so there seems to have just been a change in how the map renders. So eventually the whole map should be more like that I think.
From: Peter (BOUGHTONP)18 Jul 2011 17:59
To: Oscarvarium (OZGUR) 2226 of 3934
Not seen that before. :/

Dunno what it might be.
From: ANT_THOMAS18 Jul 2011 18:09
To: Drew (X3N0PH0N) 2227 of 3934
Yeah that seems to be a "new" thing.
From: JonCooper18 Jul 2011 19:24
To: graphitone 2228 of 3934
I have always assumed that the blocks on the map represent the chunks in the world, which could be 16x16

~~~~~~~~~~~~~~

everyone else: I came to find out about the grey shaded bits and you have no clue :(
maybe they are bits that have been explored but not visited recently?
From: graphitone18 Jul 2011 20:37
To: Peter (BOUGHTONP) 2229 of 3934
This is the map at full zoom for me, flying over what I think is Xen's masterpiece. So, does each square represent 1 block in the game world?
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From: JonCooper18 Jul 2011 20:50
To: graphitone 2230 of 3934
dunno, but that messes up my theory about the grey areas
From: graphitone18 Jul 2011 21:01
To: JonCooper 2231 of 3934
Aye, there be people in there - though the grey bits could be areas /you've/ not explored recently.
From: ANT_THOMAS18 Jul 2011 21:18
To: graphitone 2232 of 3934
Impossible, the online map is essentially anonymous.
From: graphitone18 Jul 2011 21:26
To: ANT_THOMAS 2233 of 3934
Hmm - so why block out large areas of the map at all - what purpose could it serve? :-/
From: ANT_THOMAS18 Jul 2011 21:36
To: graphitone 2234 of 3934
No idea.
From: Drew (X3N0PH0N)18 Jul 2011 21:37
To: graphitone 2235 of 3934
Nah, it's just the updated map plugin draws darker than it did before. So as people re-explore areas they'll all get darker until it's all the same.
From: graphitone18 Jul 2011 21:41
To: Drew (X3N0PH0N) 2236 of 3934

Right you are.

 

Carry on. :|

From: JonCooper18 Jul 2011 22:32
To: graphitone 2237 of 3934
the black bits? chunks don't exist until someone goes there
From: Peter (BOUGHTONP)18 Jul 2011 22:35
To: graphitone 2238 of 3934
Yes and no. :S

That yellow 8px square in the center is the size of a 1x1 block... but it's actually representing a torch (which is much thinner than a block).

I guess you can say, every coloured square on the map is a single block, but it's colour may be different to it's actual colour based on having something on-top of it which is actually smaller than one block (torches, signs, doors, ladders, flowers, etc).

Oh, and also in-game the blocks are not solid colours, or sometimes not even close to those colours.

Still it looks like the new darker map images are improving things - if you head north from the Citadel until you reach another shaded area - the dark green in there is grass, which used to be coloured purple as you'll see if you look at the surrounding areas.
From: Peter (BOUGHTONP)18 Jul 2011 22:41
To: JonCooper 2239 of 3934
To be slightly more accurate, chunks don't exist until somebody goes nearby (at which point they are generated from the game's current algorithms).

However, the black areas on the map might exist as chunks, but haven't been rendered because they've not yet been visited/modified by players.
From: Peter (BOUGHTONP)18 Jul 2011 22:43
To: ALL2240 of 3934
Oh, and sometimes a black area is just your browser/connection not loading the image for some reason - can generally be solved with a force-reload.
From: Chris (CHRISSS)18 Jul 2011 23:14
To: Peter (BOUGHTONP) 2241 of 3934
Chrome (here at least) gives different results to IE and Firefox (when zoomed in), the blocks are blurred instead of square so some scaling/blending thing going on.
EDITED: 18 Jul 2011 23:14 by CHRISSS
From: Peter (BOUGHTONP)18 Jul 2011 23:22
To: Chris (CHRISSS) 2242 of 3934
Bloody browsers! :@