Teh Mine

From: JonCooper17 Jul 2011 17:50
To: Peter (BOUGHTONP) 2212 of 3934
no, no ladders against glass, but stick a block of soil there to put the ladder on, you can remove it when you're done
From: ANT_THOMAS18 Jul 2011 10:50
To: ALL2213 of 3934
Just updated the server. Latest bukkit build and the latest builds of a few plugins. Doubt it'll make much difference but it's nice to be fresh and updated.
From: Mikee18 Jul 2011 10:59
To: ALL2214 of 3934

I started work on Teh Tube last night.

 

It's very exciting.

From: Oscarvarium (OZGUR)18 Jul 2011 16:26
To: ALL2215 of 3934
I noticed on Teh map some of the squares are shaded, what does that mean?
From: Oscarvarium (OZGUR)18 Jul 2011 16:30
To: ALL2216 of 3934
Also, how are there some squares that are revealed in the middle of a load of black squares, which I'm assuming are unexplored squares?
From: ANT_THOMAS18 Jul 2011 16:32
To: Oscarvarium (OZGUR) 2217 of 3934

The map only shows squares that I think have either been built on or definitely ones that have had a torch placed. The torch can be placed and removed.

 

Unfortunately it isn't a map of all the explored area, which would be nice. I wonder if that's a setting..hmm...

From: graphitone18 Jul 2011 16:34
To: Oscarvarium (OZGUR) 2218 of 3934
I was looking at the dynamic map the other day - how many blocks does each one of the squares represent - I'm assuming it's not 1-1...
From: Peter (BOUGHTONP)18 Jul 2011 16:38
To: graphitone 2219 of 3934
Uh, depends how zoomed in you are?


Oscar: higher squares are shaded in a lighter colour, if that's what you mean?
From: Oscarvarium (OZGUR)18 Jul 2011 16:39
To: graphitone 2220 of 3934
If you zoom in, you can see individual blocks in what looks like pixels.
From: graphitone18 Jul 2011 16:44
To: Oscarvarium (OZGUR) 2221 of 3934
The resolution stays the same for me when I zoom in - the blocks just get bigger, but don't resolve to anything smaller making it look hugely pixellated. :(
From: Oscarvarium (OZGUR)18 Jul 2011 16:49
To: Peter (BOUGHTONP) 2222 of 3934
By squares, I mean the square map areas, not individual blocks. I don't know if the map shows exactly the same for everyone but if it does; there are 4 black squares to the right of where I am right now, followed by a regular 'lit' square, followed by two 'shaded' squares.
From: Peter (BOUGHTONP)18 Jul 2011 16:51
To: Oscarvarium (OZGUR) 2223 of 3934
Both of you post screenshots!!!
From: Oscarvarium (OZGUR)18 Jul 2011 17:36
To: Peter (BOUGHTONP) 2224 of 3934
Attachments:
From: Drew (X3N0PH0N)18 Jul 2011 17:59
To: Oscarvarium (OZGUR) 2225 of 3934
The 'shaded' areas seem to be happening since Ant updated the plugins so there seems to have just been a change in how the map renders. So eventually the whole map should be more like that I think.
From: Peter (BOUGHTONP)18 Jul 2011 17:59
To: Oscarvarium (OZGUR) 2226 of 3934
Not seen that before. :/

Dunno what it might be.
From: ANT_THOMAS18 Jul 2011 18:09
To: Drew (X3N0PH0N) 2227 of 3934
Yeah that seems to be a "new" thing.
From: JonCooper18 Jul 2011 19:24
To: graphitone 2228 of 3934
I have always assumed that the blocks on the map represent the chunks in the world, which could be 16x16

~~~~~~~~~~~~~~

everyone else: I came to find out about the grey shaded bits and you have no clue :(
maybe they are bits that have been explored but not visited recently?
From: graphitone18 Jul 2011 20:37
To: Peter (BOUGHTONP) 2229 of 3934
This is the map at full zoom for me, flying over what I think is Xen's masterpiece. So, does each square represent 1 block in the game world?
Attachments:
From: JonCooper18 Jul 2011 20:50
To: graphitone 2230 of 3934
dunno, but that messes up my theory about the grey areas
From: graphitone18 Jul 2011 21:01
To: JonCooper 2231 of 3934
Aye, there be people in there - though the grey bits could be areas /you've/ not explored recently.