Teh Mine

From: Drew (X3N0PH0N) 4 Jul 2011 10:45
To: af (CAER) 2029 of 3934
From: af (CAER) 4 Jul 2011 12:58
To: Drew (X3N0PH0N) 2030 of 3934
haha :D

And yeah, I know it'll be a lot of wiring but man, it'd be so cool to have a working "train". The noise is fabulous :$
From: Matt 4 Jul 2011 13:19
To: Drew (X3N0PH0N) 2031 of 3934
I'm not gonna make it that easy for you.
From: Ken (SHIELDSIT) 4 Jul 2011 15:26
To: Drew (X3N0PH0N) 2032 of 3934
That didn't strike me as terrible! But it's like having a strobe light in the elevator with you!
From: Ken (SHIELDSIT) 5 Jul 2011 13:55
To: ALL2033 of 3934
Man I've been messing with pistons all weekend, what a pain in the ass! The wiring and stuff needed requires you to really think about space before using them!
From: Ken (SHIELDSIT) 6 Jul 2011 02:45
To: JonCooper 2034 of 3934
Jon can you hook me up with some sticky? (nj)(yj)
From: JonCooper 6 Jul 2011 08:34
To: Ken (SHIELDSIT) 2035 of 3934
since you're not 'in game' best I can do is this ~

EVERYONE:

there is a box with some slime balls in at the spawn area, don't be too greedy there should be enough for everyone
From: Ken (SHIELDSIT) 6 Jul 2011 12:43
To: JonCooper 2036 of 3934
Thanks Jon!
From: Drew (X3N0PH0N) 7 Jul 2011 17:53
To: ALL2037 of 3934
No one's been on for a while (even Jon :O ) - are we in another lull?
From: Ken (SHIELDSIT) 7 Jul 2011 18:08
To: Drew (X3N0PH0N) 2038 of 3934
I wanted to get on last night and at least get some goo, but...

I had to make a video, hang a storm door, cook supper, bake a cake, and run my daughter to town.

Hopefully tonight I can get some time!
From: JonCooper 7 Jul 2011 18:10
To: Drew (X3N0PH0N) 2039 of 3934
Jon's been busy (had to venture into England today!) but will be returning shortly
From: Drew (X3N0PH0N) 7 Jul 2011 18:13
To: JonCooper 2040 of 3934
I hope you took precautions :|
From: JonCooper 7 Jul 2011 18:16
To: Drew (X3N0PH0N) 2041 of 3934
I did!
I took the precatuion of leaving as soon as I was able
From: Drew (X3N0PH0N) 7 Jul 2011 18:23
To: JonCooper 2042 of 3934
:D

Before or after detonating the bomb?
From: JonCooper 7 Jul 2011 18:40
To: Drew (X3N0PH0N) 2043 of 3934
shhhhhhhh
From: Drew (X3N0PH0N) 7 Jul 2011 18:41
To: JonCooper 2044 of 3934
Sorry.

Dear Eschalon, please ignore the above. Jon is not a terrorist, he is a freedom fighter.
From: Peter (BOUGHTONP) 7 Jul 2011 19:29
To: Drew (X3N0PH0N) 2045 of 3934
What you mean is that you haven't been on at the same time as anyone else for a while? :P

I've had several fairly long sessions over the past few days.
From: Drew (X3N0PH0N) 7 Jul 2011 19:37
To: Peter (BOUGHTONP) 2046 of 3934
It may well be that, aye :D
From: Peter (BOUGHTONP) 7 Jul 2011 19:40
To: ALL2047 of 3934
Something I've noticed with chunks generated since beta 1.7 update is that there seems to be a lot more vertical shafts (compared to surface tunnels), and deposits of iron ore seem to be larger (though I've not done any objective comparisons).

Oh, and for the benefit of people not paying attention to it, there's an update on what will be coming with the beta 1.8 update:
quote:
NPC villages
Randomly generated dungeons
New biome code
Fully working Creative Mode (and individual admins can enter Creative Mode on a Survival Mode server if they choose)
Critical hits
Sprinting
More farming options

I'm not entirely sure how "Randomly generated dungeons" differ from how they are now, unless he means they'll stop being cuboids.

Would be nice if biome edges are more feathered/non-linear, though no indication if that's what is actually changing.
From: Drew (X3N0PH0N) 7 Jul 2011 19:49
To: Peter (BOUGHTONP) 2048 of 3934
I'd be wary of attributing weird toplogocal/geological stuff to updates. It seems to be very world and region based. I've had whole worlds where coal was very scarce and regions where iron was ridiculously abundant and stuff. The randomness of these things seems to be quite... clumpy. Which is good, cos genuine randomness is too, and it leads to interesting worlds.