Teh Mine

From: ANT_THOMAS19 May 2011 16:29
To: Matt 1423 of 3934

I'm guessing no one has a spare PC lying about that's a decent spec to serve from?

 

I've got something that might be nearly up to the task.

 

1.3MBit upload on Be.

From: Serg (NUKKLEAR)19 May 2011 16:52
To: ANT_THOMAS 1424 of 3934
I don't really, judging by how much Kos upgraded his PC to handle it.. although I do have a 30Mbps/3Mbps Virgin connection :(

(only spare thing is my HP N36L)
From: af (CAER)21 May 2011 15:27
To: Matt 1425 of 3934
Oh god, my stomach :&
From: Matt26 May 2011 18:52
To: ALL1426 of 3934
1.6 is out (not that anybody cares anymore)

quote:
This update requires both a client and a server update.

Changelist:

1.6:

New features:
+ Added Nether support to multiplayer
+ The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens.
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
+ Added dead shrubs in deserts
+ Added allow-nether (set to true or false) in server.properties
+ Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
+ Doors make sound for other players in multiplayer
+ The record player now supports more than 15 different songs (you can’t get the records yet, though)
+ Activated dispensers make sounds and trigger particles in multiplayer
+ Players stuck in walls will slide towards the nearest gap if there is one

Changes:
* Disabled Advanced OpenGL until we can fix some bugs with it
* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Compressed network traffic more agressively
* Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now
* Arrows shot by players can now be picked up by all players
* Nothing riding anything or being ridden by anything can enter portals

Bugfixes:
* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme
…[Message Truncated] View full message.
From: Matt26 May 2011 18:55
To: ALL1427 of 3934
1.6.1 1.6.2 1.6.3 1.6.4 is out.

Looks like this might be a bit buggy. Might wait a bit.
From: ANT_THOMAS26 May 2011 19:31
To: Matt 1428 of 3934
Right, we need a server again. I'll try and set one up but it'll probably fall over from the sounds of things in the past!
From: JonCooper26 May 2011 21:06
To: Matt 1429 of 3934
I care! - me and Jake play most days, finding servers can be an issue sometimes though
From: Drew (X3N0PH0N)26 May 2011 21:41
To: ANT_THOMAS 1430 of 3934
I ran a server a few minutes ago to try out multiplayer nether and... it doesn't work. Completely fucked for me. So yeah, a few more bugfixes before it's viable I think.

But yeah, Zenechka is really missing the server so you'll have at least one grateful user.
From: ANT_THOMAS26 May 2011 21:43
To: Drew (X3N0PH0N) 1431 of 3934
I might give it a go in a bit then since I want to play too.
From: Drew (X3N0PH0N)26 May 2011 21:43
To: ANT_THOMAS 1432 of 3934
Please make it a non-cheaty server :((
From: ANT_THOMAS26 May 2011 21:48
To: Drew (X3N0PH0N) 1433 of 3934
How non-cheaty?
From: Drew (X3N0PH0N)26 May 2011 21:55
To: ANT_THOMAS 1434 of 3934
I think peaceful mode style damage model is fine (i.e. replenishing health) and reasonable warps. But not infinitely able to spawn blocks of any sort ... it just kills half the game - it's so rewarding to have to mine stuff in order to build stuff. Maybe only let mods make warps and not have many/any (other than you) mods. And mods could spawn stuff we can't get in peaceful like bones (to get wolves) and stuff?
From: JonCooper26 May 2011 23:02
To: ALL1435 of 3934
we have been playing on a survival server, I had forgotten how scary mining can be

uurrgghhhhhhhhh
From: Drew (X3N0PH0N)26 May 2011 23:04
To: JonCooper 1436 of 3934
For me, it's starts off scary (in a fun way) then after a while just becomes a fucking chore because of the sheer volume of zombies and shit coming at you all the time.

Especially spiders. Fucking spiders.
From: koswix26 May 2011 23:44
To: ALL1437 of 3934

I can't afford the electric /or/ the internet to run it anymore :(

 

But if someone does want to run the old server, I'm happy to share the map/world files.

From: Serg (NUKKLEAR)27 May 2011 10:18
To: koswix 1438 of 3934

:( :( :( :(

 

As I said earlier I would, but I don't think my puny HP NL36 will handle it too well... Did you find that it made a big difference to have a faster CPU?

From: ANT_THOMAS27 May 2011 10:19
To: ALL1439 of 3934

Right, didn't do it last night, need to find somewhere to put the computer where I have a spare network socket. So that'll be attic or under the stairs, probably attic.

 

Hopefully going to be able to do it tonight.

From: koswix27 May 2011 10:32
To: Serg (NUKKLEAR) 1440 of 3934
It made a bit of difference, but not hugely. The server code has been getting much more efficient, and craftbukkit is much more efficient than hey0 was.
From: Serg (NUKKLEAR) 1 Jun 2011 09:31
To: koswix 1441 of 3934

How can we get the server files etc off you?
Then again... do we actually prize the old setup so much, or should we start from scratch?

From: koswix 1 Jun 2011 09:35
To: Serg (NUKKLEAR) 1442 of 3934
DVD in the post? I only have Boughtonesque internet at the moment...