Teh Mine

From: graphitone16 Apr 2011 21:30
To: koswix 1412 of 3934
Dude, just get naked - everyone's doing it, do you want to miss out?
From: koswix16 Apr 2011 21:41
To: graphitone 1413 of 3934
I'm /constantly/ naked. Especially when playing minecraft/admining the server.
From: graphitone16 Apr 2011 21:59
To: koswix 1414 of 3934

Oh! :-$

 

Nice to know you're getting back to basics. Just don't lather yourself up in the presence of others.

From: Peter (BOUGHTONP)19 Apr 2011 16:39
To: ALL1415 of 3934
1.5 is out

Has weather, stats, achievements, and a couple of rails which will probably conflict with that minecart mayhem thing.


You're probably all playing that shitty over-hyped Valve thing instead though, aren't you.
From: Drew (X3N0PH0N)19 Apr 2011 16:59
To: Peter (BOUGHTONP) 1416 of 3934
quote:
You're probably all playing that shitty over-hyped Valve thing instead though, aren't you.


http://steamcommunity.com/id/uoou/friends (nod)
From: Voltane19 Apr 2011 22:41
To: Peter (BOUGHTONP) 1417 of 3934
quote:
You're probably all playing that shitty over-hyped Valve thing instead though, aren't you.


I'm not. I'm busy with the Gears of War 3 Beta.

(Not that I have Minecraft.....)
From: JonCooper19 May 2011 10:48
To: ALL1418 of 3934
this died rather suddenly :(
From: johngti_mk-ii19 May 2011 10:59
To: JonCooper 1419 of 3934

Yeah that's 'cos Kos has gone mental innit.

 

(I really must get out more :( )

From: graphitone19 May 2011 11:50
To: JonCooper 1420 of 3934

Did everyone just get bored with the game 'cos it takes too long to get shit done?

 

Was thinking of trying out Minecraft at some point when I get through playing a back catalogue of games I'm revisiting (original COD, UO mainly), but if a collective interest waned so quickly, I don't think my easily distracted mind will be up to the job. :C

From: JonCooper19 May 2011 12:13
To: graphitone 1421 of 3934
I dunno, I still play and occasionally check the server but it's never there - I find it much more fun with others about
From: Matt19 May 2011 16:27
To: ALL1422 of 3934
If Kos brings the server back online, can we have this mod installed:

http://www.rockpapershotgun.com/2011/05/19/start-a-tab-minecraft-acid-trip-mod/
From: ANT_THOMAS19 May 2011 16:29
To: Matt 1423 of 3934

I'm guessing no one has a spare PC lying about that's a decent spec to serve from?

 

I've got something that might be nearly up to the task.

 

1.3MBit upload on Be.

From: Serg (NUKKLEAR)19 May 2011 16:52
To: ANT_THOMAS 1424 of 3934
I don't really, judging by how much Kos upgraded his PC to handle it.. although I do have a 30Mbps/3Mbps Virgin connection :(

(only spare thing is my HP N36L)
From: af (CAER)21 May 2011 15:27
To: Matt 1425 of 3934
Oh god, my stomach :&
From: Matt26 May 2011 18:52
To: ALL1426 of 3934
1.6 is out (not that anybody cares anymore)

quote:
This update requires both a client and a server update.

Changelist:

1.6:

New features:
+ Added Nether support to multiplayer
+ The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens.
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
+ Added dead shrubs in deserts
+ Added allow-nether (set to true or false) in server.properties
+ Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
+ Doors make sound for other players in multiplayer
+ The record player now supports more than 15 different songs (you can’t get the records yet, though)
+ Activated dispensers make sounds and trigger particles in multiplayer
+ Players stuck in walls will slide towards the nearest gap if there is one

Changes:
* Disabled Advanced OpenGL until we can fix some bugs with it
* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Compressed network traffic more agressively
* Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now
* Arrows shot by players can now be picked up by all players
* Nothing riding anything or being ridden by anything can enter portals

Bugfixes:
* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme
…[Message Truncated] View full message.
From: Matt26 May 2011 18:55
To: ALL1427 of 3934
1.6.1 1.6.2 1.6.3 1.6.4 is out.

Looks like this might be a bit buggy. Might wait a bit.
From: ANT_THOMAS26 May 2011 19:31
To: Matt 1428 of 3934
Right, we need a server again. I'll try and set one up but it'll probably fall over from the sounds of things in the past!
From: JonCooper26 May 2011 21:06
To: Matt 1429 of 3934
I care! - me and Jake play most days, finding servers can be an issue sometimes though
From: Drew (X3N0PH0N)26 May 2011 21:41
To: ANT_THOMAS 1430 of 3934
I ran a server a few minutes ago to try out multiplayer nether and... it doesn't work. Completely fucked for me. So yeah, a few more bugfixes before it's viable I think.

But yeah, Zenechka is really missing the server so you'll have at least one grateful user.
From: ANT_THOMAS26 May 2011 21:43
To: Drew (X3N0PH0N) 1431 of 3934
I might give it a go in a bit then since I want to play too.