Teh Mine

From: JonCooper 1 Mar 2011 19:22
To: ALL1018 of 3934
obsidian is hard to mine - and there is a lot of it :(
From: spinning_plates 1 Mar 2011 20:39
To: Peter (BOUGHTONP) 1019 of 3934
Fraps + iMovie.
From: Matt 1 Mar 2011 23:11
To: JonCooper 1020 of 3934
On Fire. Underwater.
EDITED: 4 Mar 2023 13:35 by MATT
From: JonCooper 2 Mar 2011 00:42
To: Matt 1021 of 3934
that's just wierd
From: Chris (CHRISSS) 2 Mar 2011 01:17
To: koswix 1022 of 3934
Not really! Obviously there is a reason for all that TNT. It's to umm... create a... thing. A marvellous thing that shall become splendiferously apparent when it has been created.
From: Chris (CHRISSS) 2 Mar 2011 01:19
To: koswix 1023 of 3934
Actually I was wondering if it was possible to blow up a whole mountain with some TNT. The rest I just got carried away with. Please let me back in! I shall be productive instead of destructive and help with the pool. Pwetty pwease!
From: koswix 2 Mar 2011 01:33
To: Chris (CHRISSS) 1024 of 3934

That much TNT where it was placed would have done the following:

 

1. Destroyed a large part of Jon's road that goes to my bridge

 

2. left a big fucking ugly hole in the ground that looks ugly. Did I mention that it would be ugly?

 


If you want to play with stupid amounts of TNT then by all means go ahead, but go somehwere far away from where people have built stuff.

 

As it turns out even after covering the hole lot in water a fair bit of damage was done to the road, and whatever was under the hill prior to the blast.

 

I shall unban you on this occasion, but please check the server rules next time by using the command /rules.

 


:@

 

 

 

:C

From: Chris (CHRISSS) 2 Mar 2011 01:53
To: koswix 1025 of 3934

Thank you!

 

I didn't mean to damage anything that anyone else had made. I thought the TNT was far enough away from the road but obviously I was wrong. I won't use any that close again.

 

I don't want to uglify any parts of the map in view of regularly visited areas either.

 

/me goes off to blow up a remote mountain

From: koswix 2 Mar 2011 01:54
To: Chris (CHRISSS) 1026 of 3934

:@

 


</ :@ >

From: Chris (CHRISSS) 2 Mar 2011 01:57
To: koswix 1027 of 3934

:( :(
(sorry)
(cake)
(apology)

From: Peter (BOUGHTONP) 2 Mar 2011 16:05
To: koswix 1028 of 3934
Btw, might be good to have the Dynamic Map added to the first post of the thread?

For any newbies, along with people too stupid to remember the simple port number. :'(
From: ANT_THOMAS 2 Mar 2011 16:10
To: Peter (BOUGHTONP) 1029 of 3934

Like me :$

 

How does the map actually update?

From: koswix 2 Mar 2011 16:14
To: Peter (BOUGHTONP) 1030 of 3934
Done.
From: koswix 2 Mar 2011 16:14
To: ANT_THOMAS 1031 of 3934

It's supposed to draw the area around players (basically what ever part of the map the server has loaded into memory).

 

It doesn't always do it right though.

From: ANT_THOMAS 2 Mar 2011 16:34
To: koswix 1032 of 3934
The live aspect is very nice but I wonder if there's a similar thing that just does a full map snapshot at time of loading (I have no idea if this would strain the server a little or a lot).
From: Drew (X3N0PH0N) 2 Mar 2011 16:37
To: ANT_THOMAS 1033 of 3934
A lot.
From: koswix 2 Mar 2011 17:22
To: ANT_THOMAS 1034 of 3934

Ignore Xen, he is wrong.

 

it would strain the server a /fuck ton/.

EDITED: 2 Mar 2011 17:42 by KOSWIX
From: Peter (BOUGHTONP) 2 Mar 2011 17:34
To: ANT_THOMAS 1035 of 3934
And myself, although I'll remember 8123 now because 8xxx is standard use for random server ports, and 123 is... uh, 123.

It updates visible areas around players every few seconds (though is a bit buggy), and reveals not-yet-visible areas if a player places a torch (even if they remove the torch a few moments later).

Oh and top left pixel of the face is where players actually are.
From: koswix 3 Mar 2011 00:47
To: ALL1036 of 3934

Lava Heating is installed.

 

IS anyone building a sub before we flood the fucker?

From: koswix 3 Mar 2011 01:40
To: koswix 1037 of 3934

Too late.

 

Patch: Finish the roof :C