Teh Mine

From: JonCooper 1 Mar 2011 16:43
To: Peter (BOUGHTONP) 1004 of 3934
I always thought it /was/ only sea water that could do it
From: spinning_plates 1 Mar 2011 16:47
To: af (CAER) 1005 of 3934
Thank you also - I made it myself. That encourages me to do more.
From: spinning_plates 1 Mar 2011 16:48
To: Mouse 1006 of 3934
I like this.

And submarie - hell yes... how else would people get to Atlantis?
From: Peter (BOUGHTONP) 1 Mar 2011 16:58
To: JonCooper 1007 of 3934
There's two main types of water - "water source" and "flowing water".

All water must start from (one or more) water source blocks.

If you use a bucket on the top of the waterfall, you remove the water source then the whole waterfalls disappears.

On a flat surface, flowing water goes for upto X blocks (10? 15?) from the nearest source.

When on a slope, it is falling water, which has no vertical limit - it'll keep falling until it hits the floor - and then acts as a source where it lands (i.e. X block spread), but it is still flowing and can't be collected in a bucket.

In a 2x2 hole, if you place a water source in one corner, it produces three flowing water blocks. If you place a second water source, diagonally adjacent/opposite, then it will convert all four blocks to water sources - you can then remove any four blocks with a bucket and they get re-populated.


My thought above was for splitting "water source" into "sea water source" and "limited water source".

Limited acting as a current water source does now. Sea water source removing (or increasing) the X block limit.

Making sense?
From: Peter (BOUGHTONP) 1 Mar 2011 17:04
To: spinning_plates 1008 of 3934
What do you use for the videos?
From: ANT_THOMAS 1 Mar 2011 17:07
To: ALL1009 of 3934
Timing out?
From: koswix 1 Mar 2011 17:28
To: ANT_THOMAS 1010 of 3934
Try now.
From: ANT_THOMAS 1 Mar 2011 17:33
To: koswix 1011 of 3934
Working!
From: koswix 1 Mar 2011 17:35
To: ANT_THOMAS 1012 of 3934
Need a new version of craftbukkit, this one keeps dying after a few hours of play :(
From: JonCooper 1 Mar 2011 18:15
To: Peter (BOUGHTONP) 1013 of 3934
all makes perfect sense to me - in fact that's just about how I thought it worked already

I vividly remember flooding some poor sod's creation by digging into a sea wall and having a huge amount of water come through
From: Serg (NUKKLEAR) 1 Mar 2011 18:25
To: Peter (BOUGHTONP) 1014 of 3934
No. Water should be just water, when I'm digging underground and hit water I don't want to stand around going "I wonder what kind of water this is, let's wait and see". Stop trying to make things real Peter.
From: Peter (BOUGHTONP) 1 Mar 2011 18:30
To: Serg (NUKKLEAR) 1015 of 3934
Real real water doesn't act differently depending on its expanse.

I want unreal and fun. :@
From: JonCooper 1 Mar 2011 19:16
To: Serg (NUKKLEAR) 1016 of 3934
if you are digging a real mine and you hit real water you die - usually
From: ANT_THOMAS 1 Mar 2011 19:20
To: ALL1017 of 3934
Minedroid doesn't do multiplayer from what I can see :(
From: JonCooper 1 Mar 2011 19:22
To: ALL1018 of 3934
obsidian is hard to mine - and there is a lot of it :(
From: spinning_plates 1 Mar 2011 20:39
To: Peter (BOUGHTONP) 1019 of 3934
Fraps + iMovie.
From: Matt 1 Mar 2011 23:11
To: JonCooper 1020 of 3934
On Fire. Underwater.
EDITED: 4 Mar 2023 13:35 by MATT
From: JonCooper 2 Mar 2011 00:42
To: Matt 1021 of 3934
that's just wierd
From: Chris (CHRISSS) 2 Mar 2011 01:17
To: koswix 1022 of 3934
Not really! Obviously there is a reason for all that TNT. It's to umm... create a... thing. A marvellous thing that shall become splendiferously apparent when it has been created.
From: Chris (CHRISSS) 2 Mar 2011 01:19
To: koswix 1023 of 3934
Actually I was wondering if it was possible to blow up a whole mountain with some TNT. The rest I just got carried away with. Please let me back in! I shall be productive instead of destructive and help with the pool. Pwetty pwease!