Minecraft

From: koswix24 Jan 2011 12:03
To: Drew (X3N0PH0N) 358 of 477

Doing some more readings.

 

Basically I think the reason that mobs slow things down so much is that the method of spawning them is ridiculous.

 

The spawn algorithm runs 20 times per second(!), and when it finds a valid spawn location it spawns up to 12 mobs at a time. It keeps doing this until a global limit of 200 (possibly 100 since 1.2.1) is reached.

 

The documentation for the server.properties file is pretty bad - Minepedia is really patchy on it, but I'll keep reading and see what I can find.

 

It /is/ possible (apparently) to change it with mods, but I'd rather not start installing mods now if Bukkit is on the way. If that's the only way though I guess I will do it...

 

I was also thinking about upgrading the PC it's running on to 64bit, adding another 4GB of RAM and running the entire World files on a RAM disk....

From: koswix24 Jan 2011 12:11
To: koswix 359 of 477

Right, There's definitely no way to do it without mods.

 

However there is now a working version of hMod for 1.21, so I'll go about setting that up and see what plugins I need to limit monster spawning.

 

Any other plugins people want?

From: koswix24 Jan 2011 12:52
To: Drew (X3N0PH0N) 360 of 477

Go ask :@

 

hMod is up and running and the server is now running in Sun's Server JVM which should make things a bit more efficient too.

 

But I still don't know how to reduce the number of mobs :(

From: Serg (NUKKLEAR)24 Jan 2011 13:56
To: JonCooper 361 of 477

Yeah it's the one in the base, I figured I'd keep it inside for starters. It sounds as if people have built LOADS of stuff since I last connected, which is nice! Is it all relatively close together? Might have another go later on today, when I get home. I need to go deeper with that mine and find more iron / gold / etc - despite the apparent depth, I can still only find coal and very rarely iron... I want to make buckets, dammit! I'll take a look at the sandcave too, sounds exciting - and dangerous...

 

I endorse the streetlighting idea. I would also endorse the idea of creating a sod-off big fence around the area in which the various establishments are built :Y but that sounds too much like hard work.

 

Would it be wise to implement some sort of basic authentication for starters, like a server password? It wouldn't take much for someone to ruin what we've built I guess.

 

My plans:
- excavate excavate excavate! I need iron to at least make some armour and then explore the caves I've found in the house-mine; obviously if anyone else fancies it, go ahead!
- fence-in a bigger area which I'll use for planting trees, maybe farming as well
- build a rather large tower inside the original house area

EDITED: 24 Jan 2011 14:05 by NUKKLEAR
From: Drew (X3N0PH0N)24 Jan 2011 14:18
To: koswix 362 of 477
Oh man you weren't using Sun's JVM? :'D

Oops.

And I asked and... it was a mod :(
From: Drew (X3N0PH0N)24 Jan 2011 14:18
To: koswix 363 of 477
Oh right you were using Sun but not the server one. Ok. Ignore me.
From: koswix24 Jan 2011 14:20
To: Serg (NUKKLEAR) 364 of 477
I'm still fiddling with hMod (don't thinjk it's working right yet :/), but I'll set up the whitelist later - I've not found a way to set a password yet, I think that would need your MC client to be modded too :\
From: koswix24 Jan 2011 14:21
To: Drew (X3N0PH0N) 365 of 477

Consider yourself ignored :C

 


Monster spawn rate is now 1 instead of 2, but there are various reports that it makes no fucking difference at all :D However, only Zombies are allowed to spawn now, and that seems to have reduced the overall number considerably.

From: JonCooper24 Jan 2011 14:23
To: Serg (NUKKLEAR) 366 of 477
wait 'till you see Xeno's house - very cool
and Jake has a good one made out of wood (he has underground trees!)
and someone (Ben?) built a huge monster thing that I should know the name of, but don't
From: ANT_THOMAS24 Jan 2011 14:24
To: ALL367 of 477
I definitely need this game.
From: Drew (X3N0PH0N)24 Jan 2011 14:30
To: JonCooper 368 of 477
That's kev's Domo-Kun.
From: koswix24 Jan 2011 14:32
To: ANT_THOMAS 369 of 477
Buy it and come play :D
From: Peter (BOUGHTONP)24 Jan 2011 14:38
To: Drew (X3N0PH0N) 370 of 477
Can the streetlights have some sort of signs on them explaining what's what?

I connected the other night and wandered about a bit, but didn't really know what to do, (especially since it was laggy and I wasn't sure if that was me or the server).
From: koswix24 Jan 2011 14:41
To: Drew (X3N0PH0N) 371 of 477

list is now /who

 

All the commands have changed, basically. Type /help for the new ones. A bunch of commands don't work though, I think that's because it's not listing us as admins and I'm being stupid and can't work out how to make us admins :$

From: JonCooper24 Jan 2011 14:41
To: Drew (X3N0PH0N) 372 of 477
ah Kev - he spent most of the night on that

PB, we have put signs on a lot of stuff but they cost 7ish wood so...
From: Peter (BOUGHTONP)24 Jan 2011 14:44
To: JonCooper 373 of 477
So... you need someone to create a tree farm? :)
From: JonCooper24 Jan 2011 14:48
To: Peter (BOUGHTONP) 374 of 477
well, I guess so, we did some (Serg did loads)
and there are new ones near Xeno (which he may have planted)
and Jake has indoor ones!
From: Drew (X3N0PH0N)24 Jan 2011 14:48
To: Peter (BOUGHTONP) 375 of 477
Build something! Mine something! wtf!
From: Peter (BOUGHTONP)24 Jan 2011 14:51
To: Drew (X3N0PH0N) 376 of 477
I didn't want to step on any toes. :(
From: JonCooper24 Jan 2011 14:54
To: Peter (BOUGHTONP) 377 of 477
It's an infinatly big space, just don't wander off to far or no-one will see your creations