Minecraft

From: Drew (X3N0PH0N)23 Jan 2011 13:16
To: koswix 330 of 477
Could turn monsters off too...

(it used to be that turning animals off also turned monsters off anyway, dunno if it still is)
From: Serg (NUKKLEAR)23 Jan 2011 13:56
To: Drew (X3N0PH0N) 331 of 477

Have you seen my mine? :-$
There's a few passages which I blocked off because they led to scary dungeons, I'm not tough enough to go in there :C

From: JonCooper23 Jan 2011 14:16
To: Serg (NUKKLEAR) 332 of 477
is your mine the one inside the base? that goes for miles!
did you check out the one in the sand cliff? (I think patch dug it)
From: koswix23 Jan 2011 14:20
To: Drew (X3N0PH0N) 333 of 477

They are seperate options now, but I figured that turning monsters off would lose part of the fun of it. I've built a few things in Peacful mode on singleplayer, and it's just not the same as with monsters.

 

I read up on a bunch of stuff last night and this morning I have rebooted the server with some tweaked java settings that should help things. Also, I've added entire directory that Minecraft Server is in to the exclusion list in Avast's real time scan - and that instantly saved about 10% of CPU time :O

 

Now we just need Bukkit, a method for moving the existing world to an SQL backend, my new PC and virgin to either install my 100Meg line or complete their free upgrade that they're also doing that would see my upload go up to 2Mbit.

From: Drew (X3N0PH0N)23 Jan 2011 14:30
To: Serg (NUKKLEAR) 334 of 477
Not seen that yet, will have a look in a bit :D

Kos: wicked.
From: patch23 Jan 2011 15:01
To: koswix 335 of 477
I think you've managed to turn the monsters off, too.
From: Matt23 Jan 2011 15:41
To: koswix 336 of 477
I had a quick look a half-hour ago, and animals were still there, but no signs of monsters. It was laggy as fuck too, I went down someone's mine and couldn't get out because I kept lagging back down to the bottom of it :(
From: koswix23 Jan 2011 18:01
To: patch 337 of 477

Yeah, I hand't saved the settings file after turning Animals off. And when I saw how fucking laggy it was being I decided to turn monsters off too to see if that helped.

 

I think the lag could just be the awful network code - I was reading last night that it sends your client /all/ the block data around you, right down to Bedrock and up to the top of the sky. I'm sure that will change and be improved as the server software is updated, but right now it needs one hell of a phat pipe to handle more than 3 users or so.

 

CPU usage is topping out at about 75% in spikes, averaging more like 20% - that's on a Windows 7 32bit install running pretty much nothing but the Server on a C2D@2.34Ghz with a good whack of RAM.

 

I think I'll do a defrag on the drive that has the World stored on it tomorrow, as it's created over 2,000 files so far and I'm sure they're probably all over the place.

 

My upload speed is currently only 768Kbps, and I suspect that that is the biggest problem right now. When new players connect it has to stream a /shit/ load of data to them, which in turn lags everyone else down for a bit. Once people are on and playing it seems to use about 160-200kbps per player :S

From: koswix23 Jan 2011 18:04
To: Matt 338 of 477

Aww :(

 

I might phone Virgin tomorrow and tell them to come and install the 50MB line until they've got the 100MB up and running - that would double my upload to 1.5Mbit, going to 5Mbit when they do their free upgrade thing (whenever they get round to that).

 

Jon, Patch, Xen - feel free to Op anyone if they need it (press T to talk then /op [username]), then they can use the /tp [your username] [other persons username] command to teleport out of mines when they are stuck :$

From: JonCooper23 Jan 2011 18:34
To: koswix 339 of 477
ffs, I forgot all about the TP, I spent an hour digging my way out!
From: Mouse23 Jan 2011 20:57
To: ALL340 of 477
What are you lot talking on. I am downloading MSN Messenger for the first time in AGES. Does it actually need to be this big of a download for an Instant Message client?!
EDITED: 23 Jan 2011 20:58 by MOUSE
From: koswix23 Jan 2011 20:59
To: Mouse 341 of 477
Minecraft chat :C
From: Mouse23 Jan 2011 21:03
To: koswix 342 of 477
My Minecraft Launcher won't connect to the internet now :(
From: Mouse23 Jan 2011 21:05
To: koswix 343 of 477
WOT IP?
From: Drew (X3N0PH0N)23 Jan 2011 21:05
To: Mouse 344 of 477
94.173.2.75
From: Chris (CHRISSS)23 Jan 2011 21:27
To: ALL345 of 477
THE SERVER IS FULL OMG!
From: Matt23 Jan 2011 21:49
To: ALL346 of 477
I was lagging out again, got disconnected and now I can't reconnect. I think my Internets are broken.
From: koswix23 Jan 2011 21:58
To: Chris (CHRISSS) 347 of 477
It's currently limited to 5 players - think that's all my bandwidth can handle :(
From: Mouse23 Jan 2011 21:59
To: ALL348 of 477
I played for a bit and got no lag. Worked well! And some nice structures you've got going on there.
From: Chris (CHRISSS)23 Jan 2011 22:48
To: koswix 349 of 477

:( You need a bigger pipe (yj)

 

Not got much time to play for long periods, joys of having babies I guess, and tonight, first time I decide to try the server we're also looking after my 6 month and 2 year old niece.

 

Good fun tho. The lag seems way better with animals/monsters off.