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Half Life: Alyx
From: Chris (CHRISSS)
24 Mar 2020 17:47
To: milko
5 of 32
42587.5
In reply to
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Oh man, that sucks
:'(
Most games have options for room scale or a standing position, but the more room you've got the less likely you are to hit things (and physically moving around is definitely more immersive). My room is just big enough for room scale and I've punched the wall and hit the telly once.
From: Chris (CHRISSS)
24 Mar 2020 17:48
To: graphitone
6 of 32
42587.6
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Alyx is in the time between Half Life and Half Life 2.
From: william (WILLIAMA)
24 Mar 2020 23:57
To: Manthorp
7 of 32
42587.7
In reply to
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So, a question to you and Chris. If I was more of a gamer than I am, which kit would you recommend?
From: Manthorp
25 Mar 2020 09:22
To: Chris (CHRISSS)
8 of 32
42587.8
In reply to
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And the head crab zombies. That bit in the pit when you're learning how to use the shotgun *as* they're breaking down the walls...
From: Manthorp
25 Mar 2020 09:23
To: milko
9 of 32
42587.9
In reply to
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Although the room scale works well, the turny-clicky teleporting is well implemented too, so an Oculus would be fine.
From: Chris (CHRISSS)
25 Mar 2020 12:41
To: Manthorp
10 of 32
42587.10
In reply to
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Clever little puzzle to get the shotgun too. It took me a while to work it out though. I was standing in just the wrong place as one of the zombies popped up behind me
From: Chris (CHRISSS)
25 Mar 2020 16:10
To: william (WILLIAMA)
11 of 32
42587.11
In reply to
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Depends what you're after. The Oculus Rift S is a decent headset. Built in cameras so no faffing with external cameras or laser emitters.
The Valve Index is considered one of the top ones, and the controllers are awesome with finger tracking, force sensors, and they strap to your hands so you can let to of them without dropping them.
There are also plenty of cheaper Windows Mixed Reality headsets. Possibly not the best tracking, built in cameras and varying quality.
From: graphitone
25 Mar 2020 19:40
To: Chris (CHRISSS)
12 of 32
42587.12
In reply to
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Quote:
Possibly not the best tracking, built in cameras and varying quality.
How does that effect the gameplay?
From: Chris (CHRISSS)
25 Mar 2020 19:52
To: graphitone
13 of 32
42587.13
In reply to
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Generally I think they work pretty well. They may not have the best resolution and FOV though, and camera based trackers can get a bit janky when reaching behind your back and the controllers go out of view of the cameras. But as something to get into VR they can be pretty decent.
One thing I also love about the Index is the headphones/speakers. They don't touch your ears so they never get uncomfortable and the sound from them is amazing (maybe lacking a tiny bit of bass though).
From: william (WILLIAMA)
26 Mar 2020 09:29
To: Chris (CHRISSS)
14 of 32
42587.14
In reply to
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I've done a bit of searching and reading since my dumb question. I suppose the thing is I was bitten by the VR bug years ago when I tried a headset (no idea what it was) in our local indy game store, now defunct. And it was resurrected, don't laugh, when I mucked about with the stocking-filler Cardboard VR things I got my kids for Christmas, a couple of years back.
My issue is that my head says I'd probably be fine with something cheap for the occasional taste of VR for fun, whereas another part of my head says I shouldn't be daft, I should get something that actually works properly with real VR games. That's all very well, but the latter category can get eye-wateringly expensive very fast, particularly if I need a major upgrade on my PC.
I shall just have to ponder a bit, I think.