Those head crabs though... shit scary in VR. Especially when the lights go out and you've only got the torch to light them up.
I was expecting good things from Valve, but this really is something special.
I'm so torn on this one. Choice paralysis with headsets (I own none at the moment), quite a small computer room so can't really take advantage of roomscale moving about stuff beyond about a step in each direction, plus investing that sort of money feels a little risky given that the virus has more or less chopped out 90% of my company's income indefinitely so I might find myself with cut hours and pay one of these days.
But I wants it!
Is this Half-Life 3 in all but name?
Is it a continuation of the story from where Episode 2 left off?
Oh man, that sucks :'(
Most games have options for room scale or a standing position, but the more room you've got the less likely you are to hit things (and physically moving around is definitely more immersive). My room is just big enough for room scale and I've punched the wall and hit the telly once.
Alyx is in the time between Half Life and Half Life 2.
So, a question to you and Chris. If I was more of a gamer than I am, which kit would you recommend?
And the head crab zombies. That bit in the pit when you're learning how to use the shotgun *as* they're breaking down the walls...
Although the room scale works well, the turny-clicky teleporting is well implemented too, so an Oculus would be fine.
Clever little puzzle to get the shotgun too. It took me a while to work it out though. I was standing in just the wrong place as one of the zombies popped up behind me
Depends what you're after. The Oculus Rift S is a decent headset. Built in cameras so no faffing with external cameras or laser emitters.
The Valve Index is considered one of the top ones, and the controllers are awesome with finger tracking, force sensors, and they strap to your hands so you can let to of them without dropping them.
There are also plenty of cheaper Windows Mixed Reality headsets. Possibly not the best tracking, built in cameras and varying quality.