Clever little puzzle to get the shotgun too. It took me a while to work it out though. I was standing in just the wrong place as one of the zombies popped up behind me
Depends what you're after. The Oculus Rift S is a decent headset. Built in cameras so no faffing with external cameras or laser emitters.
The Valve Index is considered one of the top ones, and the controllers are awesome with finger tracking, force sensors, and they strap to your hands so you can let to of them without dropping them.
There are also plenty of cheaper Windows Mixed Reality headsets. Possibly not the best tracking, built in cameras and varying quality.
Quote:
Possibly not the best tracking, built in cameras and varying quality.
How does that effect the gameplay?
Generally I think they work pretty well. They may not have the best resolution and FOV though, and camera based trackers can get a bit janky when reaching behind your back and the controllers go out of view of the cameras. But as something to get into VR they can be pretty decent.
One thing I also love about the Index is the headphones/speakers. They don't touch your ears so they never get uncomfortable and the sound from them is amazing (maybe lacking a tiny bit of bass though).
I've done a bit of searching and reading since my dumb question. I suppose the thing is I was bitten by the VR bug years ago when I tried a headset (no idea what it was) in our local indy game store, now defunct. And it was resurrected, don't laugh, when I mucked about with the stocking-filler Cardboard VR things I got my kids for Christmas, a couple of years back.
My issue is that my head says I'd probably be fine with something cheap for the occasional taste of VR for fun, whereas another part of my head says I shouldn't be daft, I should get something that actually works properly with real VR games. That's all very well, but the latter category can get eye-wateringly expensive very fast, particularly if I need a major upgrade on my PC.
I shall just have to ponder a bit, I think.
It'll be interesting to see if prices fall back down to earth anytime soon.
Some prices aren't too bad as these things go. In particular some of the Windows Mixed Reality kit is relatively cheap and there's a fair bit of it around on the used market for even less. On the other hand, if you've got the cash you could easily spend £2-3,000 for a high end setup including a new graphics card.
I'd go entry level, either a new Rift or a second-hand Vive. I went for the latter, on the assumption that room-scale just wouldn't suit some buyers' lifestyles, and so it proved. I picked up a complete, virtually new Vive rig for £450, and I suspect you could get one for less now. But I live alone and if I want to push all the furniture to the wall, I can.
I've supplemented it since with a new audiostrap (a worthwhile investment) and two additional second-hand controllers for days I'm really bingeing - or for workshops. That's another thing - I've recouped the cost by running a few workshops (as easy as instructing people how to do some basic 3d drawing in Tiltbrush) and a brief residency with Opera North, supporting a performer who wanted live improvised drawing in the background as he sang.
Rifts are neater but with lower resolution, and can be operated sitting down for many games.
For anyone who's a big fan of Half life, Alyx alone is worth the cost of a VR rig.
As Chrisss says, it's chronologically HL 1.5. I'm guessing now they've built the engine and all the assets for VR, HL3 could be implemented as another VR game, or even a DLC, with comparative ease. I think they'll want to do it too, for the sake of completion of the series. There's also talk that HL2 Chapters is going to be re-released for VR.
I'm going back in at that level to see if I can kill all the headcrab zombies by luring them into the room with the barnacles, one by one.