Oh, it's fun. Shirley you've encountered (or hijacked) one before. Goes through cattle like jelly babies.
Haven't had much truck (so to speak) with driving FC5 vehicles, so far just walking around is all the excitement I can handle. Know what's weird though is pickups (especially white ones), vans and fuel trucks catch my eye in the real world now.
You should try Zelda Breath of the Wild and then walk through, um, just about anywhere with trees and grass.
Hit a FC5 sweet spot: Faith's dead, no peggy action in henbane river. Jacob has me slated for more shooting gallery BS, and John wants to meet me at Fall River chapel for his shitass pathetic finale.
Oh gosh, no thank you John, fuck you very much.
So I'm tooling around the valley with unlimited cultist targets all lit up, and plenty o' critters to harvest for bullet money.
Suweeeet!
I finished ND yesterday. Two final battles, one great fun with a good ethical dilemma at the end, but the second is one of those tedious grinds in a small arena with an overpowered boss. I failed several times, quit and went back into the game world to take advantage of one of its innovations - unlimited upgrades of some skills and weaponry. I increased my health pack and ammunition capacity to fuckninja levels and powered up an elite SMG and LMG to 11, then returned and defeated the last boss without much effort. Another ethical dilemma at the end of the second boss fight and an OK final cutscene.
The game world is now mine, with all quests & subquests complete unless I've missed something, but there's plenty to do: scavenging the camps on the hardest settings with my choice of guns for hire, killing monstrous fauna and building up my stats even further.
I've found a splendid bug. I often find myself a vantage point and use bait to lure animals to their doom to build up my resources (there's an exchange of different skins for specific materials in ND). I've discovered a location next to a cliff where, when I throw bait, animals throw themselves off the edge of the cliff and fall, either to their deaths, or to lie unconscious for a few moments, then spring several feet into the air.
Speaking of bugs, hit an odd one couple of days ago in FC5: a weird ground-to-sky giant 'box' that looked like it was made of sepia-colored, vertical venetian blind slats. I could see through the interstices, enemies could drive through it, I could walk into and out of it, but inside everything was all jumbled up. I quick-travelled elsewhere, haven't seen it again.
I love bugs and glitches and that sounds like a goodie. I once found a npc in FC 4 walking on the surface of a river. The most common one I come across in FC is assets stuck in mid-air - I came across an arrow just the other day. Sometimes stuck things will react if you walk into them, sometimes not.
The first one I ever came across wasn't a glitch per se, but bad map design. In an early level of Tombraider 2 it's possible to run, jump and walk to a place in the map where you can look (or jump) into the void of blackness beyond. At the time I found it very affecting - a metaphor for existential oblivion.
Hope County representative...
Not feeling the hope...