I've played a few and enjoyed most of them. Even the bad ones teach you about what makes good level design.
I wonder whether Ubidoobi will open the ND Expeditions to fan build? Conceptually, they're made for it - being both standalone maps and (vaguely) integrated into the overarching narrative. I don't know enough about map building to know whether the event-triggered arrival of the rescue copter would be difficult to implement or not.
Are ND Expeditions DLC or onboard the game? Does it not have a arcade-editor-thingy?
Onboard, and word is there will be no DLC, which I'm disappointed about. There's no embedded editor.
I've never done any mapmaking, might be tempted to crack open the FC5 editor for a peek this long weekend.
FC:ND is half price on Steam for the next three days Smiffy, if you have £18.99 or its equivalent in foreign going spare.
Hmm. Just watched the trailer on steam (the release trailer actually put me off) and saw FC5's Joseph emerge from the bomb shelter. Tempting.
I opened the map editor and had a playable map with decent terrain ("savannah"), a half-dozen enemies, an alarm and a building up and running in about 15-minutes. It actually looks way better than the 3 or 4 arcade maps I've played so far, which are inexplicably crude-looking considering how easy it is to get a plausibly 'official' -looking quality FC5 map outta da box (obviously it's way more complicated than that, but still).
Brill! Is it available online?
Ah no, it's too barebones. I'll mess around some more before deciding whether I get anything worth publishing.