When the wildlife respawns the moment you take your eye off their furry little corpses, there's not much motive to conserve it.
I do get fits of the guilties when I kill civilians, and in ND there's a really easy way to do it: there are regular trucks with a single prisoner in a cage that you can free for perk points, but you have to be super accurate at taking out the driver or the prisoner gets it too.
Ubi seemed to have ramped down the business where if you took out a civilian, all their compadres turned their guns on you for a while. It's only happened to me once with ND and not at all (that I can remember) with FC5. I quite liked it. Mistakes have consequences.
I managed to get myself shot at by a peddler lady by accidentally pressing the "F" key (punch/kick) instead of "R" (shop). She screamed at me, I proceeded to do my shopping then when I finished she let me have it with her shotgun, backed up and gave another blast for good measure. She calmed down and went back to bitching about Peggies, I purchased a replacement med kit, and we went on our ways.
It's a heartwarming story.
I was expecting a duel to the death. I guess I kicked her pretty hard. Still got pellets lodged in my face and rib cage.
Wait till you meet Nana, ND's pensionable sniper. She's made of boilerplate and chrome leather. Kick her in the stomach and she'll kick your arse to New Eden and back.
...and 10-months later I'm back at it, having possibly wearied of FC5 in all that time (though I continued to sporadically go at FC3, still got ND and the cave man thing on a back burner). After a slow start, the bow [arrows 'n bolts mod] is coming into its own, easily surpassing the firearms I'm able to get my hands on for all but fraught CQB. One shot kills of tigers and badgers, 2-shot kills of Rhinos, yeah I'm already kitted up again pretty good.
It's still my fave, though I'm very happily playing through ND again, front-loading skills development and weapons loadout so the core quest is a breeze when I choose to engage with it.
Good plan. I'm not there yet with ND.
Sporadically working my way through the replay. Got all the south end bases + forts capped, did one turn through the arena, and just spent ~6-hours dawdling through the sneak into Paul's hooker truck and go kidnap him from his torture ranch mission. I decided to see if I could kill everyone guarding the truck (obviously without triggering the alarm), about 10 guys, before climbing aboard. This took many, many tries -- they seem extra vigilant in this mission. I did it with the bow from the periphery, starting with the dog and slowly circling around, pausing after each hit for the "I think whoever did it, is gone" all clear. Anyway, while killing all the guards is in fact feasible (I did it twice), unfortunately it also seems to kill the script that triggers the cut scene of leaving on the truck and getting to said ranch. The screen goes black, you can still move around blindly (and open the map to check your position), but you ain't on the truck, and you don't go nowhere, certainly not to the ranch. Still, killing all the guards one by one with the bow is kind of the point. I had to restart the game to reset the mission script and this time did the conventional sneak onto the truck, go to the ranch, take the pics, and grab Paul. And now as my reward I've got the so-called autocross (crossbow that reloads like an automatic rifle), which is entirely the point: with this little toy, I am now invincible again. (cheer)
I finally got sort of bored with FC5 and decided to fire this up again a few weeks ago. Realizing I was stuck in South Kyrat *forever* unless I went up to Yogi and Regi, the two miscreant trickster stoners squatting in the family manse, and submitted myself to the indignities of Shangri-La: siccing a pet tiger on hallucinated demons and their hot knives (IRL, I substituted a skunk fatty), spinning and ringing bells, and back-stabbing a flame-thrower dude. Done, and done.
Then I did the CIA guy's stuff: killed everybody at an airport, flew up into the Himalayas, killed a bunch more people, got tossed in prison, escaped from said prison, yada (I deliberately shot the CIA guy in FC5, because CIA guy but in hindsight, I had considerable justification).
Ready for the retro review? The game has good points, and bad points. The controls are clunky and the weapons mostly suck. Except for the jizzed-up arrows and bolts mod, which makes the crossbow especially lethal as in, you can actually kill shit with it whereas without the mod, it's more like a nerf blaster.
The fight to cross the fortified bridge separating north and south really highlighted the clunkiness and weakness of the FC4 combat model, though these qualities dependably make an appearance at every firefight and wildlife encounter. The presentation of NPC's veers from not too terrible, to terrible. Kind of like FC3.
I've gone on to scale a couple more bell towers, a generally frustrating and useless exercise except it makes parts of the map visible, and captured a fortress and a couple of forts, which, once you know how (and can remember how), is fairly straightforward.
I'm gonna say this release marks an 'interesting' evolution point in the series. I have a better understanding of the game designers' intentions, and more respect. The scenery is consistently impressive, so extra points for that.
Heavily discounted, as one might reasonably expect for a ~7-yo game.