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Teh Mine
From: Drew (X3N0PH0N)
18 Jul 2011 20:37
To: graphitone
2235 of 3934
38140.2235
In reply to
38140.2231
Nah, it's just the updated map plugin draws darker than it did before. So as people re-explore areas they'll all get darker until it's all the same.
From: graphitone
18 Jul 2011 20:41
To: Drew (X3N0PH0N)
2236 of 3934
38140.2236
In reply to
38140.2235
Right you are.
Carry on.
:|
From: JonCooper
18 Jul 2011 21:32
To: graphitone
2237 of 3934
38140.2237
In reply to
38140.2233
the black bits? chunks don't exist until someone goes there
From: Peter (BOUGHTONP)
18 Jul 2011 21:35
To: graphitone
2238 of 3934
38140.2238
In reply to
38140.2229
Yes and no.
:S
That yellow 8px square in the center is the size of a 1x1 block... but it's actually representing a torch (which is much thinner than a block).
I guess you can say, every coloured square on the map is a single block, but it's colour may be different to it's actual colour based on having something on-top of it which is actually smaller than one block (torches, signs, doors, ladders, flowers, etc).
Oh, and also in-game the blocks are not solid colours, or sometimes not even close to those colours.
Still it looks like the new darker map images are improving things - if you head north from the Citadel until you reach another shaded area - the dark green in there is grass, which used to be coloured purple as you'll see if you look at the surrounding areas.
From: Peter (BOUGHTONP)
18 Jul 2011 21:41
To: JonCooper
2239 of 3934
38140.2239
In reply to
38140.2237
To be slightly more accurate, chunks don't exist until somebody goes nearby (at which point they are generated from the game's current algorithms).
However, the black areas on the map might exist as chunks, but haven't been rendered because they've not yet been visited/modified by players.
From: Peter (BOUGHTONP)
18 Jul 2011 21:43
To: ALL
2240 of 3934
38140.2240
Oh, and sometimes a black area is just your browser/connection not loading the image for some reason - can generally be solved with a force-reload.
From: Chris (CHRISSS)
18 Jul 2011 22:14
To: Peter (BOUGHTONP)
2241 of 3934
38140.2241
In reply to
38140.2240
Chrome (here at least) gives different results to IE and Firefox (when zoomed in), the blocks are blurred instead of square so some scaling/blending thing going on.
EDITED: 18 Jul 2011 22:14 by CHRISSS
From: Peter (BOUGHTONP)
18 Jul 2011 22:22
To: Chris (CHRISSS)
2242 of 3934
38140.2242
In reply to
38140.2241
Bloody browsers!
:@
From: Ken (SHIELDSIT)
18 Jul 2011 22:26
To: ANT_THOMAS
2243 of 3934
38140.2243
In reply to
38140.2242
We've lost the /time ability!
From: af (CAER)
18 Jul 2011 22:47
To: Chris (CHRISSS)
2244 of 3934
38140.2244
In reply to
38140.2241
Firefox has a CSS property you can use to affect the rendering of scaled images (something like image-rendering: mozOptimizeSpeed), which obviously isn't supported in Chrome. I think IE does nearest-neighbour interpolation by default. It caused me a lot of grief when making
piXY
:C