I like this.
And submarie - hell yes... how else would people get to Atlantis?
There's two main types of water - "water source" and "flowing water".
All water must start from (one or more) water source blocks.
If you use a bucket on the top of the waterfall, you remove the water source then the whole waterfalls disappears.
On a flat surface, flowing water goes for upto X blocks (10? 15?) from the nearest source.
When on a slope, it is falling water, which has no vertical limit - it'll keep falling until it hits the floor - and then acts as a source where it lands (i.e. X block spread), but it is still flowing and can't be collected in a bucket.
In a 2x2 hole, if you place a water source in one corner, it produces three flowing water blocks. If you place a second water source, diagonally adjacent/opposite, then it will convert all four blocks to water sources - you can then remove any four blocks with a bucket and they get re-populated.
My thought above was for splitting "water source" into "sea water source" and "limited water source".
Limited acting as a current water source does now. Sea water source removing (or increasing) the X block limit.
Making sense?
What do you use for the videos?
Need a new version of craftbukkit, this one keeps dying after a few hours of play :(
all makes perfect sense to me - in fact that's just about how I thought it worked already
I vividly remember flooding some poor sod's creation by digging into a sea wall and having a huge amount of water come through
No. Water should be just water, when I'm digging underground and hit water I don't want to stand around going "I wonder what kind of water this is, let's wait and see". Stop trying to make things real Peter.
Real real water doesn't act differently depending on its expanse.
I want unreal and fun. :@