I always thought it /was/ only sea water that could do it
Thank you also - I made it myself. That encourages me to do more.
I like this.
And submarie - hell yes... how else would people get to Atlantis?
There's two main types of water - "water source" and "flowing water".
All water must start from (one or more) water source blocks.
If you use a bucket on the top of the waterfall, you remove the water source then the whole waterfalls disappears.
On a flat surface, flowing water goes for upto X blocks (10? 15?) from the nearest source.
When on a slope, it is falling water, which has no vertical limit - it'll keep falling until it hits the floor - and then acts as a source where it lands (i.e. X block spread), but it is still flowing and can't be collected in a bucket.
In a 2x2 hole, if you place a water source in one corner, it produces three flowing water blocks. If you place a second water source, diagonally adjacent/opposite, then it will convert all four blocks to water sources - you can then remove any four blocks with a bucket and they get re-populated.
My thought above was for splitting "water source" into "sea water source" and "limited water source".
Limited acting as a current water source does now. Sea water source removing (or increasing) the X block limit.
Making sense?
What do you use for the videos?
Need a new version of craftbukkit, this one keeps dying after a few hours of play :(
all makes perfect sense to me - in fact that's just about how I thought it worked already
I vividly remember flooding some poor sod's creation by digging into a sea wall and having a huge amount of water come through